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Description

Over 300 million years ago, it was feared as the strongest of hunters. It has been modified by Team Plasma.

Types

Bug
Steel

Weaknesses

Fire4x

Pokémon Data

Number649
Height1.5m; Weight: 82.5kg
Gender --
Abilities Download
Generation Generation V

Base Stats

StatValue
HP
71
Speed
99
Attack
120
Defense
95
Special Attack
120
Special Defense
95

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Fell Stinger
Bug
Physical 50 25 100 Raises the user's Attack by two stages if it KOs the target.
1 Magnet Rise
Electric
Status 10 User is immune to Ground moves and effects for five turns.
1 Screech
Normal
Status 40 85 Lowers the target's Defense by two stages.
1 Techno Blast
Normal
Special 120 5 100 If the user is holding a appropriate plate or drive, the damage inflicted will match it.
1 Metal Claw
Steel
Physical 50 35 95 Has a 10% chance to raise the user's Attack by one stage.
1 Quick Attack
Normal
Physical 40 30 100 Inflicts regular damage with no additional effect.
7 Fury Cutter
Bug
Physical 40 20 95 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
11 Lock-On
Normal
Status 5 Ensures that the user's next move will hit the target.
18 Flame Charge
Fire
Physical 50 20 100 Inflicts regular damage. Raises the user's Speed by one stage.
22 Magnet Bomb
Steel
Physical 60 20 Never misses.
29 Slash
Normal
Physical 70 20 100 Has an increased chance for a critical hit.
33 Metal Sound
Steel
Status 40 85 Lowers the target's Special Defense by two stages.
40 Signal Beam
Bug
Special 75 15 100 Has a 10% chance to confuse the target.
44 Tri Attack
Normal
Special 80 10 100 Has a 20% chance to burn, freeze, or paralyze the target.
51 X-Scissor
Bug
Physical 80 15 100 Inflicts regular damage with no additional effect.
55 Bug Buzz
Bug
Special 90 10 100 Has a 10% chance to lower the target's Special Defense by one stage.
62 Simple Beam
Normal
Status 15 100 Changes the target's ability to Simple.
66 Zap Cannon
Electric
Special 120 5 50 Has a 100% chance to paralyze the target.
73 Hyper Beam
Normal
Special 150 5 90 User foregoes its next turn to recharge.
77 Self-Destruct
Normal
Physical 200 5 100 User faints.
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