The game features 13 buffs (positive status changes) and 14 debuffs (negative status ailments).
Buffs are : Bravery, Faith, Haste, Protect, Shell, Vigilance, Veil, Enfire, Enfrost, Enthunder, Enaero, Regen, Reraise.
Debuffs are : Debrave, Pain, Defaith, Fog, Slow, Daze, Deprotect, Deshell, Curse, Poison, Dispel, Imperil, Doom (enemy only), Wound Damage.
You can have up to 8 buffs and/or debuffs applied to one target at once.
Positive Status Changes (Buffs)¶
Bravery
Effect: Increases target’s STR by 75% for a period of time, increasing physical damage done to enemies. Also affects Ravager’s Strike-type skills. Cannot coexist with Debrave.
Cure: Debrave, Dispel, KO.
Faith
Effect: Increases target’s MAG by 75% for a period of time, increasing magic damage done to enemies. Also affects Saboteur’s skills and increases amount of HP recovered by Medic’s skills.
Cure: Defaith, Dispel, KO.
Haste
Effect: Increases target’s ATBG recharge rate by 33% for a period of time.
Cure: Slow, Dispel, KO.
Vigilance
Effect: Increases target’s success rate of using skills and reduces the likelihood of target’s actions being interrupted bu the enemy for a period of time. Also adds +33% resistance to wounding.
Cure: Curse, Dispel, KO.
Enfire
Effect: Adds ice element to attacks and icnreases ice damage dealth by those attacks for a period of time. Cannot coexist with Enfire, Enthunder, Enaero.
Cure: Enfire, Enthunder, Enaero, Disepl, KO.
Enthunder
Effect: Adds lightning element to attacks and increases lightning damage dealt by those attacks for a period of time. Cannot coexist with Enfire, Enfrost, Enaero.
Cure: Enfire, Enfrost, Enaero, Dispel, KO.
Enaero
Effect: Adds wind element to attacks and increases wind damage dealt by those attacks for a period of time. Cannot coexist with Enfire, Enfrost, Enthunder.
Cure: Debrave, Dispel, KO.
Protect
Effect: Target takes 25% less damage from all physical attacks for a period of time. Cannot coexist with Deprotect.
Cure: Deprotect, Dispel, KO.
Shell
Effect: Target takes 25% less damage from all magic attacks for a period of time. Cannot coexist with Deshell.
Cure: Debrave, Dispel, KO. Veil Effect: Increases target’s status ailment resistance by 50% for a period of time. Cure: Dispel, KO.
Regen
Effect: Gradually restores HP over time for a period of time. Cannot be dispeled, but it dissipates eventually.
Cure: KO.
Reraise
Effect: Revives target from KO with full HP. Cannot be dispeled, but it dissipates eventually.
Cure: KO
Negative Status Changes (DeBuffs)¶
Debrave
Effect: Reduces target’s STR by 50% for a period of time, reducing physical damage done to enemies. Also affects Ravager’s Strike-type skills. Cannot co-exist with Bravery.
Cure: Bravery, Esuna, KO, Remedy, Unicorn Horn.
DeFaith
Effect: Reduces target’s MAG by 50% for a period of time, reducing magic damage done to enemies. Also affects strength of Saboteur’s spells, and amount of HP recovered by Medic’s spells.
Cure: Faith, Esuna, KO, Remedy, Unicorn Horn.
Deprotect
Effect: Reduces target’s resistance to physical attacks by 30% for a period of time, making it far more susceptible to physical damage. Cannot coexist with Protect.
Cure: Slow, Dispel, KO.
Deshell
Effect: Reduces target’s resistance to magic attacks by 30% a period of time, making it far more susceptible to magic damage.
Cure: Shell, Esuna, KO, Remedy, Unicorn Horn.
Poison
Effect: For a period of time target takes continuous damage over time at a rate of 1% of MAX HP lost per 3 seconds. Can inflict KO if not treated.
Cure: Antidote, Esuna, KO, Remedy, Unicorn Horn.
Imperil
Effect: For a period of time, reduces target’s elemental resistance by one level in following order: absorb -> immune -> resistant -> halves -> normal -> weakness. As for your chrs, they take double damage from all elemental-based attacks.
Cure: Wax, Esuna, KO, Remedy, Unicorn Horn.
Slow
Effect: Reduces target’s ATBG recharge rate by 33% for a period of time.
Cure: Esuna, Haste, KO, Remedy, Unicorn Horn.
Fog
Effect: Seals target’s magic abilities for a period of time.
Cure: Mallet, Esuna, KO, Remedy, Unicorn Horn.
Pain
Effect: Seals target’s physical abilities for a period of time.
Cure: Painkiller, Esuna, KO, Remedy, Unicorn Horn.
Curse
Effect: or a period of time, causes target’s actions more likely to fail, and increases the likelihood of enemy’s actions not being interrupted by the target. Increases wound damage taken by 33%.
Cure: Holy Water, Vigilance, Esuna, KO, Remedy, Unicorn Horn.
Daze
Effect: For a period of time, renders target immobile, halting target’s actions completely. Target sustains double damage from next damaging attack, which also removes Daze.
Cure: Foul Liquid, Esuna, KO, Remedy, Unicorn Horn.
Provoke
Effect: For a period of time, affected target will turn its undivided attention solely towards the provoker, relentlessly assaulting it.
Cure: –
Provoke
Effect: For a period of time, affected target will turn its undivided attention solely towards the provoker, relentlessly assaulting it.
Cure: –
Doom
Effect: A counter appears above the chr affected with Doom. Once the counter expires, chr undergoes KO.
Cure: Foul Liquid, Esuna, KO, Remedy, Unicorn Horn.
Wound Damage
Effect: Target’s MAX HP is permanently reduced until end of battle, at which point it returns to its original value. It can also be recovered mid-battle by using Wound Potion. You can lower target’s MAX HP as far as 30% of its original value - so if target’s original MAX HP is 10000 HP, you can reduce it to mere 3000 HP.
Cure: Wound Potion, Phoenix Down. Note that Raise doesn’t remove wounddamage incurred.
No Comments