Start making your way to see King Tom, only to have your Holy Wood disappear once you get to the entrance of the palace. Head back to the first area of town and pay a visit to the Cawtermaster; he actually just bought it from a young mouse that pawned it to him, and he won’t give it back until you give him proof.
Head outside, then make your way toward Swift Solutions. Just to the east is a small spiral stairway that takes you up to another level, so head up there to find the tiny rodent on the railing. Talk to him, and after receiving a few insults, Oliver realizes that he reminds him of Phil, and that we need to go check on him to make sure everything is okay.
Before doing anything else, make sure to stop at the Cat’s Cradle and rest up so that your HP and MP is maxed. When you’re ready, cast ‘Gateway’ to return to Motorville.
After the battle, you need to use Take Heart on yourself to get some ambition to help bring Phil back out of his funk. Watch the scenes here, then use ‘Gateway’ once again to return to Ding Dong Dell.
Head back to the upper level where you first found Pip, and talk to him again; now that Phil is back to normal, Pip apologizes and agrees to help sort things out. Once that’s over, you’ll have the Holy Wood back in hand, so make your way to the palace to see King Tom.
As with Her Moojesty, His Meowjesty will gladly fork over what’s needed for the Clarion, and in his case, it’s to quickly carve the wood for you, turning it into (as expected) [CARVED HOLY WOOD] ! There are a few more Errands now available that you can complete before moving on.
Make your way to the palace to talk to Marcassin. Show him the carved wood, and he and Swaine will give it the finishing touches, allowing you to finally have [THE CLARION] ! You will also receive a new page for your Wizard’s Companion, [THE NINTH TALE] of Wonder!
Before heading off, use the magic circle to be just outside of the palace, then talk to the ghostly guard, Abyssinia, again using ‘Spirit Medium’ to fill her in on what happened. She’ll thank you by giving you a [GUSTPLUME] . You’re just about ready to make your way to the Miasma Marshes, but first, you will need to drop by The Deep Dark Wood.
Drop by and speak to Old Father Oak to tell him of your adventure. Like once before, you won’t obtain any treasure, but you’ll have some new dialogue to see! (Before, we gave you the dialogue to save on time, but since it’s so simple to make the trip, we recommend you go ahead and see it for yourself! Just use ‘Travel’ and make it quick!), once you’re done and ready to proceed, use ‘Travel’ to visit Perdida once more.
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