Outriders Worldslayer which released on June 30th, 2022 brings a new end-game for players to explore. This page pertains to one of the rooms you’ll need to explore in order to progress through the Trial of Tarya Gratar, Temple of the Anomaly.
Trial of Tarya Gratar Temple of the Anomaly Rewards¶
Once you’ve stepped foot into the Trial of Tarya Gratar, follow the path along to the west to find a round door in the wall leading to Temple of the Anomaly. This is one of the two rooms that you’ll need to complete in order to reach The Courtyard crossroads. Unfortunately, it doesn’t have any specific gear drops, so this room has potential to drop a variety of loot.
Temple of the Anomaly Tips¶
The Temple of the Anomaly will require you clear out a large room filled with Feral Enemies, such as Warriors and Warlords. Upon entering you’ll immediately notice there’s groups of enemies in all corners of the room, so you’ll get down into cover and eliminate a fair few of them before pushing onwards. Doing so will prevent you from getting surrounded by enemies and quickly dying.
As you progress through the area you’ll want to focus on taking out the smaller enemies first, as they are quick and will lower your health and make you vulnerable towards the tougher enemies, such as the Warlords. Once you shift your attention towards the Warlords, make sure to make use of buffs such as Venetors Knife or Twisted Rounds for Trickster.
Make Use of Cover¶
If you are playing in a group, then you want to send players forward which are using classes that are more designed for close-range combat, such as the Trickster or Devastator. The main reason for these choices is that the Trickster recovers health and shield from getting close-range kills and the Devastator is more of a tankier class.
As for Pyromancer and Technomancer you’ll want them to sit back for a couple reasons. Technomancer have a long range healing ability which could get the close range classes out of sticky situations and put DOTs (Damage Over Time) on enemies from afar. Also, keeping someone back means there will always be someone available to revive.
For solo players you’ll want to follow the same strategy above, so if you’re playing a class which recovers health and deals more damage whilst being up close, then you’ll want to play more aggressively. Alternatively, if your class benefits more with sitting back and dealing damage for afar, then you’ll want to play more defensively.
Make Use of Buffs¶
Buffs make a huge difference when tackling these optional rooms at high Apocalypse Tiers, as it allows you take out the enemies quicker, so they get less of an opportunity to group up on you and drain your health. Some good buffs to use are the exclusive rounds for each class, such as Twisted Rounds for Trickster and Blighted Rounds for Technomancer. Additionally, if you have a Technomancer in your party using an Ordnance Skill, such as Tool of Destruction with the Cannonade Perk, then you’ll want to make sure they have this activated to give the party a Weapon Damage increase.
Decrease Apocalypse Tiers¶
If you are really struggling to complete these optional rooms in the Trial of Tarya Gratar, then you may want to consider lowering your Apocalypse Tier by 1 and work on getting better equipment and saving resources to upgrade it. For those who don’t want to play through a full Trial of Tarya Gratar run without earning XP, then expeditions may be a good shout, as it’ll allow you to acquire Titanium and Drop Pod Resources a lot faster.
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