Dusknoir - #477
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Description
The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Types
Ghost
Weaknesses
Ghost2x
Dark2x
Pokémon Data
Number | 477 |
---|---|
Height | 2.2m; Weight: 106.6kg |
Gender | 50% ♀, 50% ♂ |
Abilities | Pressure, Frisk |
Generation | Generation IV |
Base Stats
Stat | Value |
---|---|
HP |
45
|
Speed |
45
|
Attack |
100
|
Defense |
135
|
Special Attack |
65
|
Special Defense |
135
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Fire Punch | Fire |
Physical | 75 | 15 | 100 | Has a 10% chance to burn the target. |
1 | Gravity | Psychic |
Status | — | 5 | — | Disables moves and immunities that involve flying or levitating for five turns. |
1 | Astonish | Ghost |
Physical | 30 | 15 | 100 | Has a 30% chance to make the target flinch. |
1 | Future Sight | Psychic |
Special | 120 | 10 | 100 | Hits the target two turns later. |
1 | Ice Punch | Ice |
Physical | 75 | 15 | 100 | Has a 10% chance to freeze the target. |
1 | Shadow Punch | Ghost |
Physical | 60 | 20 | — | Never misses. |
1 | Night Shade | Ghost |
Special | — | 15 | 100 | Inflicts damage equal to the user's level. |
1 | Disable | Normal |
Status | — | 20 | 100 | Disables the target's last used move for 1-8 turns. |
1 | Leer | Normal |
Status | — | 30 | 100 | Lowers the target's Defense by one stage. |
1 | Bind | Normal |
Physical | 15 | 20 | 85 | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
1 | Thunder Punch | Electric |
Physical | 75 | 15 | 100 | Has a 10% chance to paralyze the target. |
14 | Foresight | Normal |
Status | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
17 | Shadow Sneak | Ghost |
Physical | 40 | 30 | 100 | Inflicts regular damage with no additional effect. |
22 | Pursuit | Dark |
Physical | 40 | 20 | 100 | Has double power against, and can hit, Pokémon attempting to switch out. |
25 | Will-O-Wisp | Fire |
Status | — | 15 | 85 | Burns the target. |
30 | Confuse Ray | Ghost |
Status | — | 10 | 100 | Confuses the target. |
33 | Curse | Ghost |
Status | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
40 | Hex | Ghost |
Special | 65 | 10 | 100 | Has double power if the target has a major status ailment. |
45 | Shadow Ball | Ghost |
Special | 80 | 15 | 100 | Has a 20% chance to lower the target's Special Defense by one stage. |
52 | Mean Look | Normal |
Status | — | 5 | — | Prevents the target from leaving battle. |
57 | Payback | Dark |
Physical | 50 | 10 | 100 | Power is doubled if the target has already moved this turn. |
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