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Description

It uses its strong psychic power to squeeze its opponent’s brain, causing unendurable headaches.

Types

Psychic

Weaknesses

Bug2x
Ghost2x
Dark2x

Pokémon Data

Number605
Height0.5m; Weight: 9.0kg
Gender 50% ♀, 50% ♂
Abilities Telepathy, Synchronize, Analytic
Generation Generation V

Base Stats

StatValue
HP
55
Speed
30
Attack
55
Defense
55
Special Attack
85
Special Defense
55

Evolutions

Moves List

Move list for Ultra Sun & Ultra Moon

LevelMoveTypeClassPowPPAccEffect
1 Confusion
Psychic
Special 50 25 100 Has a 10% chance to confuse the target.
4 Growl
Normal
Status 40 100 Lowers the target's Attack by one stage.
8 Heal Block
Psychic
Status 15 100 Prevents target from restoring its HP for five turns.
11 Miracle Eye
Psychic
Status 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
15 Psybeam
Psychic
Special 65 20 100 Has a 10% chance to confuse the target.
18 Headbutt
Normal
Physical 70 15 100 Has a 30% chance to make the target flinch.
22 Hidden Power
Normal
Special 60 15 100 Power and type depend upon user's IVs. Power can range from 30 to 70.
25 Imprison
Psychic
Status 10 Prevents the target from using any moves that the user also knows.
29 Simple Beam
Normal
Status 15 100 Changes the target's ability to Simple.
32 Zen Headbutt
Psychic
Physical 80 15 90 Has a 20% chance to make the target flinch.
36 Psych Up
Normal
Status 10 Discards the user's stat changes and copies the target's.
39 Psychic
Psychic
Special 90 10 100 Has a 10% chance to lower the target's Special Defense by one stage.
43 Calm Mind
Psychic
Status 20 Raises the user's Special Attack and Special Defense by one stage.
46 Recover
Normal
Status 10 Heals the user by half its max HP.
50 Guard Split
Psychic
Status 10 Averages Defense and Special Defense with the target.
50 Power Split
Psychic
Status 10 Averages Attack and Special Attack with the target.
53 Synchronoise
Psychic
Special 120 10 100 Hits any Pokémon that shares a type with the user.
56 Wonder Room
Psychic
Status 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
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