Makuhita - #296
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Description
MAKUHITA is tenacious - it will keep getting up and attacking its foe however many times it is knocked down. Every time it gets back up, this POKéMON stores more energy in its body for evolving.
Types
Fighting
Weaknesses
Flying2x
Psychic2x
Fairy2x
Pokémon Data
Number | 296 |
---|---|
Height | 1.0m; Weight: 86.4kg |
Gender | 25% ♀, 75% ♂ |
Abilities | Thick Fat, Guts, Sheer Force |
Generation | Generation III |
Base Stats
Stat | Value |
---|---|
HP |
72
|
Speed |
25
|
Attack |
60
|
Defense |
30
|
Special Attack |
20
|
Special Defense |
30
|
Evolutions
Moves List
Move list for Ultra Sun & Ultra Moon
Level | Move | Type | Class | Pow | PP | Acc | Effect |
---|---|---|---|---|---|---|---|
1 | Tackle | Normal |
Physical | 40 | 35 | 100 | Inflicts regular damage with no additional effect. |
1 | Focus Energy | Normal |
Status | — | 30 | — | Increases the user's chance to score a critical hit. |
4 | Sand Attack | Ground |
Status | — | 15 | 100 | Lowers the target's accuracy by one stage. |
7 | Arm Thrust | Fighting |
Physical | 15 | 20 | 100 | Hits 2-5 times in one turn. |
10 | Fake Out | Normal |
Physical | 40 | 10 | 100 | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
13 | Force Palm | Fighting |
Physical | 60 | 10 | 100 | Has a 30% chance to paralyze the target. |
16 | Whirlwind | Normal |
Status | — | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
19 | Knock Off | Dark |
Physical | 65 | 20 | 100 | Target drops its held item. |
22 | Vital Throw | Fighting |
Physical | 70 | 10 | — | Never misses. |
25 | Belly Drum | Normal |
Status | — | 10 | — | User pays half its max HP to max out its Attack. |
28 | Smelling Salts | Normal |
Physical | 70 | 10 | 100 | If the target is paralyzed, inflicts double damage and cures the paralysis. |
31 | Seismic Toss | Fighting |
Physical | — | 20 | 100 | Inflicts damage equal to the user's level. |
34 | Wake-Up Slap | Fighting |
Physical | 70 | 10 | 100 | If the target is asleep, has double power and wakes it up. |
37 | Endure | Normal |
Status | — | 10 | — | Prevents the user's HP from lowering below 1 this turn. |
40 | Close Combat | Fighting |
Physical | 120 | 5 | 100 | Lowers the user's Defense and Special Defense by one stage after inflicting damage. |
43 | Reversal | Fighting |
Physical | — | 15 | 100 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
46 | Heavy Slam | Steel |
Physical | — | 10 | 100 | Power is higher when the user weighs more than the target, up to a maximum of 120. |
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