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The weapons are, obviously, the most important thing when setting out on missions. You can equip up to 4 weapons per character but the slots to equip these unlock at certain levels and are different for each character.There are 24 weapons altogether divided in 6 clases. Each class is very different from each other and you should play with all of them and decide which suits you better.

Handguns

  • MPM
  • P10
  • Samurai Edge
  • Triple Shot
    The handguns are a must in every arsenal. They are versatil, packs quite a punch and are perfect for headshots. You’ll find plenty of Handgun ammo in every mission and overall a favorite of the author.

Shotguns

  • M147S
  • TAP194
  • Hydra
  • Drake
    Shotguns are amazing for close-quarters and crowd control. These pack quite THE punch, specially if you have your target right in front of you. Shotguns are known for staggering enemies and this time around is the case as well. Its wide spread makes it easy to damage many enemies at once with a single shell.

Assault Rifles

  • AK-7
  • NSR47
  • AR High Roller
    You’ve got to be familiar with Assault Rifles. These don’t have the fire rate Machine Pistols have but being full automatic makes it easy keep your finger on the trigger and empty a whole magazine in tight areas. They have decent fire power, but not as powerful as Handguns.

Machine Pistols

  • MP-AB50
  • MP-AB50G
  • Chicago Typewriter
  • MP-AF
    Machine Pistols can either be your biggest blessing or your worst nightmare. They are quite weak, but have high Ammo Capacity and the Fire Rate is insane. This is good but they just eat ammo like nothing. If you don’t manage carefully your ammo you’ll find yourself in a pinch so always keep an eye out for it.

Sniper Rifles

  • M1891/30
  • SVD
  • Anti-Materiel
  • Rifle Muramasa
    Snipers are awesome for long range attacks, but also for mid range, even really up close if you’re desperate. Snipers have really high Fire Power, but the Firing Rate is slow (specially the M1891/30). These are amazing for hitting two enemies with one shot, so take advantage of it. Remember to crouch whenever you use them.

Magnums

  • Model 329
  • 2005M
  • Python
  • Anaconda
  • Pale Rider
    The Magnums are THE guns. Strongest weapons in the game but the lack of ammo, slow Fire Rate and low Capacity make it something to think about. Although you can never go wrong bringing one with you.

Weapon Parts

Weapon Parts are attachments that you can “attach” to your weapons to drastically improve them. You can change from the Firing Rate, Capacity and Fire Power up to adding elemental properties like Fire and Ice, among other cool abilities. You add these at the workbench while you can improve them at the toolbox, both listed in different sections.

Part Name Max Lv Description
Anti-Recoil 5 Reduces recoil when firing (*)
Auto Shot 1 Weapon fires automatically
BSAA 1 Increases firing rate + capacity
Burst+1 1 Fire 2 bullets at once
Burst+2 1 Fire 3 bullets at once
Capacity 20 Increase ammo capacity
Close Range 10 Increase firepower as the enemy draws closer to you
Charge Shot A 10 Gain the Charge Shot ability. Charge for 1 sec to increase firepower.
Charge Shot B 10 Gain the Charge Shot ability. Charge for 2 sec to increase firepower.
Charge Shot C 10 Gain the Charge Shot ability. Charge for 3 sec to increase firepower.
Critical Hit 10 Increase critical hit rate
Damage 20 Increase firepower
Daze 20 Increases power to stun enemies
DSO 1 Increases damage to regular enemies & firepower increases the further the enemy is
Easy Hit 10 Increase bullet hit zone
Electric Ammo 10 Shoot bullets with electric attributes
Electrocute 10 Increase damage dealt to enemies being electrocuted
Elite Killer 10 Increase damage dealt to Elite Enemies
Executioner 10 Skill cooldown time when delivering finishing blow
Extended Burn 10 Increase damage dealt to enemies on fire
FBC 1 Increases damage to elite enemies + proximity
Final Shot 10 Increase firepower of the last shot in the magazine
Fire Ammo 10 Shoot bullets with fire attributes
Firing Rate 20 Increase firing rate
Focus 5 Reduce shotgun’s spread (shotgun only)
Follow-Up Strike 10 Increase damage dealt to knocked down enemies
Force Ammo 10 Pushback enemies (all weapons but shotgun)
Frostbite 10 Increase damage dealt to frozen enemies
Full Burst 1 Fires all bullets from chamber at once
Greedy Killer 10 Increase gold gained when delivering finishing blow
Homing Ammo 10 Bullets that automatically track enemies (-shotgun)
Ice Ammo 10 Shoot bullets with ice attributes
Life Stealer 10 Increase health recovered when delivering finishing blow
Long Range 10 Increase firepower as the enemy moves farther away
Merciless 10 Increase damage to enemies with
Mundane Murderer 10 Increase damage dealt to regular enemies
Piercing 5 Increase piercing power
Quick Load 20 Increase reload speed
S.T.A.R.S. 1 Increase firepower + critical hit rate
Scatter 5 Expand shotgun’s spread (shotgun only)
Soul Eater 10 Increase exp. gained when delivering finishing blow
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Guide Information
  • Publisher
    Capcom
  • Platforms,
    PC, PS3, PS4, XB 360, XB One
  • Genre
    Survival Horror
  • Guide Release
    30 April 2015
  • Last Updated
    10 December 2020
  • Guide Author
    Alex Kleinheider

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Set between Resident Evil 5 and Resident Evil 6 and six years after the original Resident Evil Revelations, Claire Redfield makes a comeback as one of the protagonists of Resident Evil Revelations 2. Along with Barry Burton, former S.T.A.R.S. member, his daughter Moira Burton and a survivor of the previous game Natalia Korda. Control all 4 characters. 2 pairs of heroes, 2 stories. Follow Claire and Moira who have limited ammo and try to investigate the mysterious Tower while Barry and Natalia approach it in search of them. Does it have any relation to previous Resident Evils? Just who is behind the attack in the island?

  • Detailed walkthrough of all 4 Episodes from start to finish.
  • Collectible locations (Kafka Drawings, Insect Larvae and Tower Emblems).
  • Available Trophies/Achievements in each Mission so you don’t miss a single one.

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