Talzur the Winged Horror V Blood Carriers (Farnbane Woods)
In-game Description
A creature that was once one of Dracula’s favourite pets. The monster mourned the death of its master in a blood-soaked vigil, enduring the toxic, bloody rains that followed Dracula’s death for seven days and seven nights. This is the mangled monstrosity that emerged.
Description
Talzur the Winged Horror, a Level 86 V Blood Shard Carrier, resides on The Dreaded Peak at the eastern edge of Farbane Woods. Once a favorite pet of Dracula, this creature mourned its master’s death in a blood-soaked vigil and emerged as a mangled monstrosity. To reach this area, players must use the Bat Form ability. Defeating Talzur grants access to the Pedestal of the Winged Horror and recipes for Dracula’s Shadow Gloves, Grim Gloves, Dread Gloves, and Maleficer Gloves. Additionally, the Winged Horror drops the Soul Shard of the Winged Horror, providing a powerful buff with increased resistance to silver and fire, enhanced spell power, and spell critical hit chance. Other loot includes Onyx Tear, Legendary Ancestral Greatsword Shard, Flawless Gems, and Exquisite Heart.
The fight with Talzur is challenging due to its numerous projectile attacks, burning ground effects, and strong melee attacks. It features two unique debuffs: a damage-over-time effect from chaos attacks and a slowing effect from frost attacks. Key attacks include Chaos Volley, Crystal Lance, Fire Breath, Flare Charge, Swipe, Tail Whip, Spin, Fireball Drop, Frost Vortex, and two types of Fireball Volleys. The fight requires patience, with an emphasis on keeping distance and avoiding melee range. Recommended equipment includes the Bloodmoon Armour set, Sanguine tier weapons, and ranged abilities such as Sanguine Coil or Chaos Volley. Scholar Blood is ideal for damage, while Brute Blood offers healing and additional gear level. Players should use defensive abilities to avoid key attacks like Flare Charge and manage debuffs by alternating between burning and frost effects.
Attacks
- Retreat: The Winged Horror retreats directly away from the player whenever they get close, even if it moves closer to the player itself.
- Debuff Duality: Applies two unique debuffs: damage-over-time from Chaos attacks and a slowing effect from Frost attacks.
These debuffs cannot affect the player simultaneously; each lasts about 10 seconds and one cleanses the other upon application. - Magic projectiles: Uses Chaos Volley, causing burning, and Crystal Lance icicles, causing slowing.
- Fire Breathing: Flies up and spews fire at the ground, creating damaging fireballs and scorching the area.
Inflicts burning if the player steps on the scorched ground. - Charge: Charges forward with summoned fireballs, dealing damage.
Potentially follows up with a swipe or Tail Whip if the player is hit. - Melee Damage: Swipes with claws or whips its tail, dealing damage in an arc and firing icicles.
Tail whip is used when the player is behind it. - Spin: Spins in place, dealing damage and knocking back players while firing icicles.
- Fireball Raid: At 70% health, flies over the battlefield, dropping fireballs that scorch the ground, and crashes back down.
Repeats this pattern with multiple flights as the fight progresses. - Snow Storm: At 70% health, creates a blizzard in an area, dealing damage to players inside.
- Scorch the Earth: At 50% health, breathes four sets of fireballs in a semi-circle.
Alternating sets cover gaps and scorch the earth. - Last Stand: At 30% health, spawns two Chaos vortexes and creates a strong wind by batting its wings.
Pushes the player back, spreads scorched earth, and vortexes shoot fireballs at the player.
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