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Fallout 4

Stores and Merchants

By
Nathan Garvin

Stores - Trader

Name Materials Needed Prerequisites Notes
Trading Stand Wood (5), Bottlecap (300), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlements happier. Requires assigned worker.
Trading Shop Wood (5), Bottlecap (600), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlements happier. Requires assigned worker.
Trading Emporium Wood (5), Bottlecap (1500), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Makes settlements happier. Requires assigned worker.

Stores - Armor

Name Materials Needed Prerequisites Notes
Armor Stand Wood (5), Bottlecap (500), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Armor Shop Wood (5), Bottlecap (1000), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Armor Emporium Wood (5), Bottlecap (3000), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Requires assigned worker.

Stores - Weapons

Name Materials Needed Prerequisites Notes
Weapon Stand Wood (5), Bottlecap (500), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Weapon Shop Wood (5), Bottlecap (1000), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Requires assigned worker.
Weapon Emporium Wood (5), Bottlecap (3000), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Requires assigned worker.

Stores - Food and Drink

Name Materials Needed Prerequisites Notes
Drink Stand Wood (5), Bottlecap (250), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Bar Wood (5), Bottlecap (500), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Restaurant Wood (5), Bottlecap (1500), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Makes settlement happier. Requires assigned worker.

Stores - Clinic

Name Materials Needed Prerequisites Notes
First Aid Station Wood (5), Bottlecap (600), Steel (3) Rank 2 - Local Leader, Rank 1 - Medic Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clinic Wood (5), Bottlecap (1200), Steel (3) Rank 2 - Local Leader, Rank 1 - Medic. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Surgery Center Wood (5), Bottlecap (1800), Steel (3) Rank 2 - Local Leader, Rank 1 - Medic Produces income based on total population. Makes settlement happier. Requires assigned worker.

Stores - Clothing

Name Materials Needed Prerequisites Notes
Clothing Stand Wood (5), Bottlecap (200), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clothing Shop Wood (5), Bottlecap (400), Steel (3) Rank 2 - Local Leader. Produces income based on total population. Makes settlement happier. Requires assigned worker.
Clothing Emporium Wood (5), Bottlecap (1000), Steel (3) Rank 2 - Cap Collector, Rank 2 - Local Leader Produces income based on total population. Makes settlement happier. Requires assigned worker.

Level 4 Workshop Merchants

Merchant Category Required Store Min Population Notes
The Scribe Armor Armor Emporium 10 Met during Random Encounter “Workshop Armor Vendor”.
Doc Anderson Clinic Surgery Center 20 Met during Random Encounter “The Walking Wounded”.
Ann Hargraves Clothing Clothing Emporium - Found in "Vault 81" iconVault 81.
Ron Staples Food & Drink Restaurant 20 Met during Random Encounter “Time to Party”.
Vault-Tec Rep General Trading Emporium - Found in "Goodneighbor" iconGoodneighbor.
Rylee General Trading Emporium - Met during Random Encounter “Rylee the Trader”.
Holt Combes General Trading Emporium - Found in "Vault 81" iconVault 81.
Smiling Larry Weapons Weapon Emporium 30 Met during Random Encounter “Smiling Larry”.
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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS4, XB One
  • Genre
    RPG
  • Guide Release
    16 December 2015
  • Last Updated
    11 May 2024
    Version History
  • Guide Author
    Nathan Garvin, Greg Wright

Share this free guide:

It’s just another day. Having just been accepted into Vault 111, you spend the morning with your family going about your daily routine. That is until alarms blare out, signalling a nuclear attack. You and your family sprint towards the Vault along with everyone else in the neighborhood just as a bomb explodes nearby. After surviving the blast, you are lowered into the Vault and enter cryosleep. Two hundred years pass and you awake to a world ravaged by nuclear war. You are the Sole Survivor and what awaits you is a mystery as you set out to conquer the Wasteland.

Our guide will be a complete companion while you journey through the wilds of Fallout 4. You can find a plethora of information including the following:

  • A start to finish walkthrough with every area in between covered.
  • Combat details, SPECIAL explanation and general gameplay information.
  • VATS And You!: Getting to know your PIPBOY.
  • All faction quests explained including the consequences of favoring one over the others.
  • Information on Settlements and items for construction.
  • Bobblehead locations, collectibles and full Trophy/Achievement guide.
  • Settlement Guide complete with how to set up and manage settlements, what perks are beneficial etc.
  • Companion chapter detailing each companion character, where to acquire them and the pros/cons of each.
  • A detailed Character Creation guide fully examining the best builds and what each perk does.
  • Automatron and Wasteland Workshop DLC information provided, including a full walkthrough for Automatron.
  • A complete walkthrough of the “Far Harbor” DLC complete with information on every side quest.

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