Conflagration¶
How to Obtain : Speak with the Ronso Youths Lian and Ayde in Chapter 2’s Calm Lands, then again in Chapter 3’s Thunder Plains. Now view a CommSphere scene in Chapter 4 that corresponds to the area to which you sent them; it should contain details on how they’ve done there so far. Then get Episode Complete in Chapter 5’s Mt. Gagazet and speak with the youths again at Kimahri’s statue there.
YRP Auto-Abilities : Use any already-learned Black Mage skill.
YRP Gate-Crossing Abilities :
-
All Three: Flare
Creatures’ Abilities : Flare
Covenant of Growth¶
How to Obtain : Beast Frailea in Chapter 5 - Bikanel , in the Cactuar Hollow.
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities :
- Blue : Double AP
-
Yellow : Double EXP.
Creatures’ Abilities : Momentum, Double EXP.
Disaster in Bloom¶
How to Obtain : Get the Open Air company in the Calm Lands to a PR Level of 5 by Chapter 5. Once you get Episode Complete there in Chapter 5, speak with the Calm Skies attendant and trade in credits for the 200,000-credit “????” item.
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities :
- Red : Silencetouch
- Blue : Poisontouch
- Yellow : Darktouch
- Green : Sleeptouch
-
All Four : Stonetouch
Creatures’ Abilities : Envenom, Poisonstrike, Sleepstrike
Flash of Steel¶
How to Obtain : Participate in the Publicity Missions for the Calm Lands companies. After finishing off the Episode in Chapter 5, and having a PR Level of 5 with the Argent company, speak with the Calm Skies attendant and pay 200,000 credits for the “????” item.
YRP Auto-Abilities : Strength +20, Magic +20
YRP Gate-Crossing Abilities :
- Red : Strength +20
- Blue : Magic +20
- Yellow : Strength +20
-
Green : Magic +20
Creatures’ Abilities : Eject, Strength +30, Magic +30
Font of Power¶
How to Obtain : Finish the extra dungeon in the Chapter 5 - Mi’ihen area.
YRP Auto-Abilities : Half MP Cost
YRP Gate-Crossing Abilities :
-
All Three : One MP Cost & Magic +15
Creatures’ Abilities : MP +50%, One MP Cost
Higher Power¶
How to Obtain : Finish the Chocobo Ranch dungeon in the Chapter 5 - Calm Lands .
YRP Auto-Abilities : Break HP Limit
YRP Gate-Crossing Abilities :
-
All Four : Break Damage Limit
Creatures’ Abilities : Break HP Limit, HP +50%
Horn of Plenty¶
How to Obtain : Send a Chocobo to Bikanel in Chapter 5 to unlock the Central Expanse. Get the Desert Key here from a white “X”, then use it to unlock the chest back in the camp.
YRP Auto-Abilities : Pilfer Gil
YRP Gate-Crossing Abilities :
-
Red : Gillionaire
Creatures’ Abilities : Pilfer Gil, Gillionaire
Immortal Soul¶
How to Obtain : Part of the plot in Chapter 5.
YRP Auto-Abilities : Cure, Life
YRP Gate-Crossing Abilities :
- Red : Cura
- Yellow : Curaga
-
Green : Full-Life
Creatures’ Abilities: Full-Life
Megiddo¶
How to Obtain : In Chapter 5, go through all five paths to the Farplane Abyss.
YRP Auto-Abilities : Use any already-learned Black Mage skill.
YRP Gate-Crossing Abilities :
- Green : Flare
-
All Three : Ultima
Creatures’ Abilities : Ultima
Mercurial Strike¶
How to Obtain : Beat Angra Mainyu; see Chapter 5 - Bikanel .
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities :
- Red : Turbo Swordplay
- Yellow : Turbo Instinct
-
Green : Turbo Bushido
Creatures’ Abilities : Quick Hit
Mounted Assault¶
How to Obtain : In Chapters 2, 3, or 5, you can dispatch a Chocobo and get this possibly. It’s best to send out a low Heart one to an unsuitable area.
YRP Auto-Abilities : First Strike
YRP Gate-Crossing Abilities :
- Red : Stopproof
- Blue : N/A
- Yellow : Hastega
- Green : Slowproof
-
All Four : Auto-Haste
Creatures’ Abilities : Unhinge, First Strike, Agility +20
Ray of Hope¶
How to Obtain : Get Episode Complete in Macalania in Chapter 5 .
YRP Auto-Abilities : Luck +30
YRP Gate-Crossing Abilities :
- Red : Luck +30
- Blue : Luck +30
- Yellow : Luck +30
-
Green : Luck +30
Creatures’ Abilities : Evasion +50, Dismissal, Butterfingers
Sacred Beast¶
How to Obtain : Get Episode Complete in Chapter 5 - Mt. Gagazet .
YRP Auto-Abilities : Holy Eater
YRP Gate-Crossing Abilities :
- Green : Holystrike
-
All Four : Holy
Creatures’ Abilities : Holy Eater, Excalibur
Salvation Promised¶
How to Obtain : In the Chapter 5 - Thunder Plains section, defeat Humbaba, then go through the new dungeon to rescue Cid. Then re-explore the dungeon. Follow the relevant section for more details.
YRP Auto-Abilities : Use any already-learned White Mage skill.
YRP Gate-Crossing Abilities :
-
All Three : Auto-Life
Creatures’ Abilities : Auto-Life
Scourgebane¶
How to Obtain : Get Episode Complete in Chapter 5 - Bevelle (the Via Infinito not being needed) and speak with Maroda.
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities :
- Red : Dark- and Silenceproof
- Blue : Curse- and Itchproof
- Yellow : Confuse- and Berserkproof
-
Green : Sleep- and Poisonproof
Creatures’ Abilities : Clean Slate, Health Preserver
Strength of One¶
How to Obtain : When you dispatch a Chocobo in Chapters 2, 3, or 5, and it comes back, it can have this if nothing else was found. It’s best to use a low-Heart Chocobo in an unsuitable area.
YRP Auto-Abilities : Strength +10
YRP Gate-Crossing Abilities :
-
All Four : Strength +15
Creatures’ Abilities : Strength +40, Nonpareil
Supreme Light¶
How to Obtain : Get all 10 Crimson Spheres and deal with the Den of Woe dungeon in Chapter 5’s Mushroom Rock.
YRP Auto-Abilities : Use any already-learned White Mage skill.
YRP Gate-Crossing Abilities :
- Green : Auto-Life
-
All Three : Holy
Creatures’ Abilities : Holy
The End¶
How to Obtain: Complete Shinra’s Bestiary and speak with him on the Celsius then enter the bestiary.
YRP Auto-Abilities : Break HP Limit
YRP Gate-Crossing Abilities :
- Red & Green : Break Damage Limit
-
All Four : Finale - essentially, you get 99,999 damage with this so long as you have never fled a battle; otherwise, it’s just a stronger Attack
Creatures’ Abilities : Strength +30, Magic +30, Break Damage Limit
Tricks of the Trade¶
How to Obtain : Get Episode Complete in Chapter 5 - Kilika .
YRP Auto-Abilities : None
YRP Gate-Crossing Abilities :
- Red : Turbo Black Magic
- Yellow : Turbo White Magic
-
Green : Turbo Arcana
Creatures’ Abilities : Quick Flare
Valiant Lustre¶
How to Obtain : Defeat Humbaba in the Chapter 5 - Thunder Plains mission.
YRP Auto-Abilities: Defense +20, Magic Defense +20
YRP Gate-Crossing Abilities :
- Red : Magic Defense +20
- Blue : Defense +20
- Yellow : Magic Defense +20
-
Green : Defense +20
Creatures’ Abilities : Moogle Curaja, Defense +30, Magic Defense +3-
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