Icon | Title/Description | Category | Subcategory |
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Icon | Title | In-game Description | Description | Rank 1 | Rank 2 | Rank 3 | Rank 4 | Backgrounds | Skill Rank | Media Gallery | Required For | Tier | Skill Category | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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4 Tier
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Armor Penetration | By identifying gaps or weak points in body armor, an attacker… |
Ignore 15% of target’s armor |
Ignore 30% of target’s armor |
Ignore 50% of target’s armor |
Decrease enemy armor by 25% for 6s after crit |
Armor Penetration - Rank 1, Armor Penetration - Rank 2, Armor Penetration - Rank 3, Armor Penetration - Rank 4 |
4 |
Combat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 Tier
|
Ballistics | Centuries of conflict have proven that when it comes to threat… |
Ballistic weapons do 10% more damage. |
Ballistic weapons do 20% more damage. |
Ballistic weapons do 30% more damage. |
Ballistic weapons range is increased by 30%. |
Ballistics - Rank 1, Ballistics - Rank 2, Ballistics - Rank 3, Ballistics - Rank 4 |
1 |
Combat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 Tier
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Crippling | Specifically targeting the pressure points and nerves of various… |
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+30% chance to down humans |
+50% chance humans don’t recover from down |
Humans enter downed state earlier |
100% more damage to downed enemies |
Crippling - Rank 1, Crippling - Rank 2, Crippling - Rank 3, Crippling - Rank 4 |
4 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 Tier
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Demolitions | With the proper adjustment of chemical mixtures, coupled with… |
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+25% explosion radius, trajectory arc |
+25% explosion damage |
-25% damage taken from explosions |
Double previous bonuses |
Demolitions - Rank 1, Demolitions - Rank 2, Demolitions - Rank 3, Demolitions - Rank 4 |
2 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 Tier
|
Dueling | Considered by many to be a lost art, close attacks with a melee… |
Melee weapons do 25% more damage. Take 10% less damage while… |
Melee kills make you run 20% faster for 10 seconds. |
Melee weapons do 50% more damage. Take 15% less damage while… |
Melee kills heal you for 10% of your health. |
Dueling - Rank 1, Dueling - Rank 2, Dueling - Rank 3, Dueling - Rank 4 |
1 |
Combat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 Tier
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Heavy Weapons Cert. | Oversized weapons may prove cumbersome to wield, but their excessive… |
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+10% heavy weapon damage |
+20% heavy weapon damage |
+30% heavy weapon damage |
+25% Physical resistance while aiming |
Heavy Weapons Cert. - Rank 1, Heavy Weapons Cert. - Rank 2, Heavy Weapons Cert. - Rank 3, Heavy Weapons Cert. - Rank 4 |
2 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 Tier
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Incapacitation | EM weapons are generally employed to damage robots, but can also… |
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+5% EM weapon damage |
+10% EM weapon damage |
+15% EM weapon damage |
15% chance to do 300% EM damage |
Incapacitation - Rank 1, Incapacitation - Rank 2, Incapacitation - Rank 3, Incapacitation - Rank 4 |
2 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 Tier
|
Lasers | Personal laser weapons are in widespread use across the Settled… |
Laser weapons do 10% more damage. |
Laser weapons do 20% more damage. |
Laser weapons do 30% more damage. |
Laser weapons have a 5% chance to set a target on fire. |
Lasers - Rank 1, Lasers - Rank 2, Lasers - Rank 3, Lasers - Rank 4 |
1 |
Combat | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 Tier
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Marksmanship | Perhaps no combat scenario is more frightening, or lethal, as… |
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+3% crit chance non-auto ranged weapons |
+8% crit chance non-auto ranged weapons |
+15% crit chance non-auto ranged weapons |
Double damage and knock down enemies on crit |
Marksmanship - Rank 1, Marksmanship - Rank 2, Marksmanship - Rank 3, Marksmanship - Rank 4 |
3 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 Tier
|
Particle Beams | While considered by some to be exotic, particle weapons can be… |
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+10% particle beam damage |
+20% particle beam damage |
+30% particle beam damage |
+5% critical chance |
Particle Beams - Rank 1, Particle Beams - Rank 2, Particle Beams - Rank 3, Particle Beams - Rank 4 |
2 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 Tier
|
Pistol Certification | Considering the popularity of the personal sidearm in the Settled… |
Pistols do 10% more damage. |
Pistols do 25% more damage. |
Pistols do 50% more damage. |
Pistol kills grant +25% critical hit chance for 5 seconds. |
Combat Medic
Backgrounds
Space Scoundrel
Backgrounds
|
Pistol Certification - Rank 1, Pistol Certification - Rank 2, Pistol Certification - Rank 3, Pistol Certification - Rank 4 |
1 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 Tier
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Rapid Reloading | In the chaos of combat, the seconds needed to reload your weapon… |
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+30% reload speed ballistic weapons |
+30% reload speed Energy and EM weapons |
+30% reload speed Particle Beams, 50% interrupt chance |
+50% reload speed for all weapons for 15s |
Rapid Reloading - Rank 1, Rapid Reloading - Rank 2, Rapid Reloading - Rank 3, Rapid Reloading - Rank 4 |
3 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 Tier
|
Rifle Certification | Whether used for combat, hunting, or some other deadly purpose,… |
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+10% rifle damage |
+20% rifle damage |
+30% rifle damage |
30% faster reload while standing still |
Rifle Certification - Rank 1, Rifle Certification - Rank 2, Rifle Certification - Rank 3, Rifle Certification - Rank 4 |
2 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 Tier
|
Sharpshooting | For those who specialize in precise targeting that maximizes… |
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+50% headshot crit damage |
+50% leg crit damage |
+50% all crit damage |
+25% crit chance for 20s after ranged crit kill |
Sharpshooting - Rank 1, Sharpshooting - Rank 2, Sharpshooting - Rank 3, Sharpshooting - Rank 4 |
4 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 Tier
|
Shotgun Certification | The cornerstone of close quarters combat, or CQC, the shotgun… |
Shotguns do 10% more damage. |
Shotguns do 20% more damage. |
Shotguns do 30% more damage. |
Shotgun kills grant a small chance to stun additional targets… |
Gangster
Backgrounds
|
Shotgun Certification - Rank 1, Shotgun Certification - Rank 2, Shotgun Certification - Rank 3, Shotgun Certification - Rank 4 |
1 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 Tier
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Sniper Certification | Only a trained sniper truly understands all the elements necessary… |
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Reduced weapon sway |
Longer breath hold |
+25% crit chance for headshots with scope |
+50% damage using scope |
Sniper Certification - Rank 1, Sniper Certification - Rank 2, Sniper Certification - Rank 3, Sniper Certification - Rank 4 |
3 |
Combat | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 Tier
|
Targeting | While careful aiming is generally preferred in combat, “shooting… |
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Marks 1 enemy within 25m |
Marks 2 enemies within 50m |
Marks 3 enemies within 75m |
10% chance to disarm, marks 4 enemies within 100m |
Targeting - Rank 1, Targeting - Rank 2, Targeting - Rank 3, Targeting - Rank 4 |
3 |
Combat |