There are six classes you can choose from when you create a character in Tiny Tina’s Wonderlands. This page will pertain to the Brr-Zerker, and detail both the Action Skills and Skill tree of that class.
Class Feat - Rage of the Ancients¶
The name of the Brr-Zerker’s Class Feat is Rage of the Ancients. Using an Action Skill causes the Fatemaker to become Enraged, adding bonus Frost Damage to their attacks. Enrage Duration will not deplete while an Action Skill is active and ends if the Fatemaker enters Save Your Soul. Activating an Action Skill when already Enraged restores a portion of the Enrage timer.
Action Skills¶
Dreadwind¶
The Fatemaker spins, slashing anything nearby with their melee weapon and essentially becoming a pain tornado. Grants increased Movement Speed and Slow Immunity for a duration.
Feral Surge¶
The Fatemaker leaps toward their target, dealing Frost Damage to all nearby enemies. Any non-Boss enemies damaged will be instantly killed if their Total HP is below a certain percentage. If Feral Surge kills an enemy, its cooldown is reset.
Passive Skills - Tier 1¶
Icon |
Skill |
Ranks |
Description |
|
Ancestral Frost |
5 |
Frost Damage is increased. |
|
Savagery |
5 |
Melee Damage is increased. Enrage duration is increased. |
|
Unyielding |
3 |
A percentage of Missing Health regenerates over time. While Enraged, this effect is doubled. |
Passive Skills - Tier 2¶
Icon |
Skill |
Ranks |
Description |
|
Ice Breaker |
3 |
The Fatemaker gains increased Damage Dealt to enemies that are Slowed. The closer an enemy is to being Frozen, the more Damage is increased. |
|
The Old Ways |
5 |
The Fatemaker deals Bonus Damage and gains increased Damage Reduction the closer they are to the enemy. The closer the enemy is, the greater the bonus. |
|
Instinct |
3 |
Reload Speed is increased. Weapon Swap Speed is increased. While Enraged, this effect is doubled. |
Passive Skills - Tier 3¶
Icon |
Skill |
Ranks |
Description |
|
Cold Snap |
3 |
Movement Speed is increased. Frost Efficiency is increased. While Enraged, this effect is doubled. |
|
Unarmored Defense |
1 |
A portion of the Fatemaker’s Ward is Reserved and cannot be restored, but their Maximum Health is increased by a percentage of the reserved amount. Health can no longer be Reserved. |
|
Blood Frenzy |
3 |
Kill Skill: Restore a percentage of your Enrage timer and a percentage of your Maximum Health. |
Passive Skills - Tier 4¶
Icon |
Skill |
Ranks |
Description |
|
Ancient Fury |
5 |
Maximum Health is increased. Splash Damage is increased. |
|
Relentless Rage |
1 |
If the Fatemaker damages an enemy while in Save Your Soul, its duration is extended. The amount extended decreases over time. Killing an enemy while in Save Your Soul will cause the Fatemaker to become Enraged. |
Passive Skills - Tier 5¶
Icon |
Skill |
Ranks |
Description |
|
Blast Chill |
1 |
Whenever the Fatemaker deals Melee Damage to an enemy, there is a chance to release a Frost Nova, dealing Frost Ability Damage to nearby enemies. Frost Nova cannot Critically Hit. |
|
Iron Squall |
5 |
Fire Rate is increased. Melee Attack Speed is increased. While Enraged, this effect is doubled. |
Passive Skills - Tier 6¶
Icon |
Skill |
Ranks |
Description |
|
Blood of the Fallen |
1 |
Kill Skill: The Fatemaker’s remaining Action Skill Cooldown is reduced by a percentage. If an Action Skill is currently active, its duration is extended instead. |
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