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Fallout 3

Unarmed

By
Nathan Garvin
Related Attribute Related Book
Endurance Pugilism Illustrated

“The Unarmed skill is used for fighting without a weapon, or with the few weapons speciafically designed for hand-to-hand combat, like Brass Knuckles, or the Power Fist.”

The quality of this skill largely depends on whether you have the expansions installed, namely Broken Steel. In the vanilla game, this skill sucks. Can it be good? Yes. Is wasting three perks on Iron Fist worth it in the end? No. Not compared to the V.A.T.S.-enhancing skills you could buy with those perks. If you have Broken Steel installed (and the 10 extra levels though it bestows)… well… why not invest in Unarmed ?

Some of the unique Power Fists (like Fisto!) and the Deathclaw Gauntlet can do some downright wretched damage, And with Robotics Expert , machines you attack in melee won’t know what to do! So, the Unarmed skill can be good-especially with Paralyzing Palm . In fact, Paralyzing Palm is the easiest way to deal with stronger enemies like Albino Radscorpions and Feral Ghoul Reavers, making this skill easily the second-best weapon choice in the game. Get Iron Fist early on, put on some knuckles or get a Power Fist, and you’ll make your life very easy by doing some good damage without fretting over ammo.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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