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Fallout 3

Perception

By
Nathan Garvin
Related Skills
Energy Weapons
Explosives
Lockpick

“A high Perception grants a bonus to the Explosives, Lockpick and Energy Weapons skills, and determines when red compass markings appear (which indicate threats).”

Perception’s big draw is that it increases the distance as which you notice threats-red marks on your compass. This is useful for letting you know where your enemies are before you engage, which allows you to avoid encounters, or get the drops on your foes. If tactical advantages don’t mean anything to you, obviously Perception shouldn’t be high on your list. Even without the threat markers Perception gives a bonus to three skills… which makes it fairly useful by that simple virtue alone. Many good perks require a Perception score of six, so that’s where you should start.

Perception Skills
1 +2
2 +4
3 +6
4 +8
5 +10
6 +12
7 +14
8 +16
9 +18
10 +20
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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

Share this free guide:

War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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