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Fallout 3

Intelligence

By
Nathan Garvin
Related Skills
Medicine
Repair
Science

“Intelligence affects the Science, Repair and Medicine skills. The higher your Intelligence, the more Skill Points you’ll be able to distribute when you level up.”

Intelligence gives bonuses to three skills, and for every point of Intelligence you have, you’ll get one extra skill point to distribute per level. This skill used to be one of the focal points of the build in the vanilla game, but with Broken Steel, things are diffferent. On one hand, you have half again as many levels, so you don’t really need a super high intelligence to max all your skills out at 100. On the other hand, it’s the only skill that isn’t retroactive… In other words, it’s the only one that will suffer if you don’t have it high early. For that reason, you should start out with nine points in Intelligence. The extra skill points will make maxing all our skills out at 100 easier, and having a few extra skill points to spend along the way will be helpful.

Intelligence Skill Points per Level Skills
1 11 +2
2 12 +4
3 13 +6
4 14 +8
5 15 +10
6 16 +12
7 17 +14
8 18 +16
9 19 +18
10 20 +20
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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    Action RPG
  • Guide Release
    7 February 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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War never changes. The Fallout franchise certainly has, however. In 2008 Bethesda revived Interplay’s famous “Post Nuclear Role Playing Game”, moving from third person to first person, and from the west coast to the east coast. You are the Lone Wanderer, an outcast from Vault 101 who sacrifices a relatively easy life in order to brave the terrors of the post-apocalyptic Wasteland and find your Dad, whose mysterious departure from Vault 101 sets a chain of events in motion that will change the Capital Wasteland forever…

This guide is intended to be the ultimate completionist’s guide to Fallout 3.

  • Every area in the game covered extensively including all side quests and main quests.
  • All the Bobbleheads, skill books and schematic locations.
  • A full trophy/achievement guide.
  • An in-depth information about character creation is also provided so you can create whatever Vault Dweller suits you best.
  • Good, evil and neutral alternatives to quests will be presented where applicable.

Become the Last, Best Hope of Humanity… or add to the continuing sum of human misery in your selfish quest for survival. Sneak past foes, talk your way out of confrontations, shoot everything in the head, or create a character who can do it all. The Wasteland is a big, dangerous place, and this guide will help you experience as much as possible.

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