The overly kind one of the group, Deuce is not a pushover however. She is stubborn when she needs to be and won’t hesitate to remind people of that but she also has tremendous empathy for any situation and is probably the unsung hero of Class Zero.
Deuce’s choice of weapon is the flute, which might make for an odd one when in the heat of battle. In fact, Deuce is a character that can start out weak, but get very strong once she gets more abilities under her belt. Her playstyle is for the more advanced players, as it’s very possible to easily get hit with her, so players will need to keep on their toes.
In order to do anything with Deuce and her flute, the attack button must be held down, which makes her walk around while she plays her flute. While playing, orbs will fly out and home in on the enemy she has targeted. While her orbs are slightly slower than other ranged characters’ attacks, they have better homing ability.
Abilities¶
Name | Description | AP Cost | Prereq |
---|---|---|---|
Accelerate | Increases movement speed. | 4 | Level 25 |
Acoustic Amplifier | Increase power of normal attacks. | 10 | Level 15 |
Acoustic Amplifier II | Further increase power of normal attacks. | 18 | Get Acoustic Amplifier. |
Concerto | Enhance allies’ abilities and force them to fight. | -- | -- |
Concerto ff | Force allies to fight using only physical attacks. | 6 | Level 60 |
Concerto ff: AG Down | Reduce AG cost of Concerto ff. | 4 | Get Concerto ff. |
Concerto: AG Down | Reduce AG cost of Concerto. | 18 | -- |
Crescendo | Increase power of normal attacks. | 3 | Level 28 |
Crescendo Molto | Increase maximum Crescendo level. | 4 | Get Crescendo. |
Dissonant Sonata | Damage surrounding enemies and possibly inflict Stun. | 3 | Level 27 |
Dissonant Sonata: AG Down | Reduce AG cost of Dissonant Sonata. | 4 | Get Dissonant Sonata. |
Dissonant Sonata: Effect Up | Increase stun rate of Dissonant Sonata. | 2 | Get Dissonant Sonata. |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Fermata | Increase power of Tone Cluster. | 6 | Level 30 |
Flinchproof Concerto | Prevent flinching while playing Concerto. | 14 | -- |
Flinchproof Hymn | Receive Protect status while playing Hymn of Healing. | 4 | Get Hymn of Healing. |
Flinchproof Requiem | Prevent flinching while playing Requiem of Ruin. | 4 | Get Requiem of Ruin. |
Flinchproof Sonata | Prevent flinching while playing Dissonant Sonata. | 4 | Get Dissonant Sonata. |
Hymn of Healing | Restore HP to all allies. | 6 | Level 23 |
Hymn of Healing: AG Down | Reduce AG cost of Hymn of Healing. | 6 | Get Hymn of Healing. |
Hymn of Healing: HP Up | Increase amount of HP recovered with Hymn of Healing. | 6 | Get Hymn of Healing. |
Intel | Check status of locked-on targets. | -- | -- |
Melee Attack | Perform a melee attack with left analog stick up + normal attack. | -- | -- |
Melee Attack II | Perform a finishing move after melee attacks. | 8 | Level 27 |
Name | Description | AP Cost | Prereq |
---|---|---|---|
Quick Draw | Cast a finishing spell after melee attacks. | 8 | Get Melee Attack II. |
Quick Draw II | Cast level II finishing magic. | 15 | Get Quick Draw. |
Quick Draw III | Cast level III finishing magic. | 30 | Level 60; Get Quick Draw II. |
Requiem of Ruin | Damage enemies. | 4 | Level 39 |
Requiem of Ruin: AG Down | Reduce AG cost of Requiem of Ruin. | 6 | Get Requiem of Ruin. |
Requiem of Ruin: Power Up | Increase power of Requiem of Ruin. | 6 | Get Requiem of Ruin. |
Slipstream | Execute any number of dodges in succession. | 4 | Get Triple Slip. |
Tone Cluster | Place a tone cluster with left analog stick down + normal attack. | -- | -- |
Triple Slip | Execute up to three dodges in succession. | 3 | Level 13 |
Twinspell | Equip two spells at once. | 8 | Level 15 |
Untouchable | Window for dodging increases. | 8 | Level 20 |
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