Akademeia is the hub for you in the game and the center of a majority of the things you can do outside of missions. The school is split up into a bunch of rooms that can be visited (apart from the individual classrooms), where you can talk to NPCs, among other things.
Main Gate
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Can leave Akademeia to go to the overworld (passes 6 hours)
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Expert Trials NPC (starting Chapter 3)
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Sanative Supplier Task
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Save point
Fountain Courtyard -
Moogle that gives you items based on your play time
Arena -
Combat Practice
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Secret Training
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Save point
Airship Landing -
NPC that allows travel to conquered areas
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Can use your own airship from here
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Save point
Entrance -
Teleport to various areas of Akademeia
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Moogle that gives you rewards for Knowing Tags
Central Command
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NPC you can talk to forfeit free time to start next story mission
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SPP Shop
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Monster Pursuit Task
Hallway -
Teleport to Altocrystarium
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Save point
Crystarium -
In-game location of Rubicus (same as History option on main menu)
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Secret Agent Agito Task
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Secret entrance to Kazusa’s Lab
Classroom Zero -
Moglin’s Lectures
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Orderly Shop
Altocrystarium -
Can power up magic spells (also accessible from save points)
Chocobo Ranch -
Breed chocobos
Sorcery -
NPC for Emina’s Sidequest (not marked)
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The Phantoma Menace Task
Armory
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Shop located here
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Slayer’s Spoils Task
Lounge -
SPP Scavenger Task
Terrace -
Location of Emina for her sidequest (only there between 2-6 hours left on any given day)
Kazusa’s Lab -
Accessible via bookshelf in Crystarium on left side of room, with back to door
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Location of Kazusa for his sidequest (only there between 2-6 hours left on any given day)
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