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Final Fantasy VII Remake Intergrade

Terpsicolt (032)

By
Ben Chard

This page is for all details regarding the Terpsicolt (032) Enemy Intel in Final Fantasy VII Remake INTERmission.

The Terpsicolt (032) in INTERmission.

Description

Aquatic monsters that prefer dark, moist places and feed on the blood of living creatures. They detect their prey through vibrations and temperature changes.

Tactical Data

These creatures start spinning when interrupted. While in this state, they can shrug off melee attacks, so use long range attacks instead. Stop them from spinning and they become susceptible to staggering.

Classification

Type Movement
Biological Flying

Item Drops

Normal Drop Rare Drop Steal
Potion Hi-Potion Potion

Elemental Affinities

Weakness(es) Absorbs
Ice_Final_Fantasy_VII_Remake_icon.png Ice

Damage Resistances

Lesser Resistances Greater Resistances Immunities

Battle Info

Abilities Type
Claw Physical_Final_Fantasy_VII_Remake_icon.png Physical
Leech Physical_Final_Fantasy_VII_Remake_icon.png Physical
Spinner Physical_Final_Fantasy_VII_Remake_icon.png Physical
Whirling Barbs Physical_Final_Fantasy_VII_Remake_icon.png Physical
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Guide Information
  • Publisher
    Square Enix
  • Platforms,
    PS4, PS5
  • Genre
    Action RPG
  • Guide Release
    10 June 2021
  • Last Updated
    25 February 2024
    Version History
  • Guide Author
    Ben Chard, Nathan Garvin

Share this free guide:

In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him.

This guide for Final Fantasy VII Remake: Intergrade features all there is to see and do including a walkthrough featuring coverage of all Main Scenario Chapters for both the main game and INTERmission, all Side Quests and mini games along with indepth sections on Materia, Enemy Intel and Battle Intel.

Inside Version 1.2

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