Upgrade¶
Light Machine Gun Core (4 SP) |
Description |
Magic Attack Power +6 |
-- |
Defense +5 |
-- |
Max HP +150 |
-- |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Light Machine Gun Sub-Core I (6 SP) |
Description |
Attack Damage 5% Boost |
Increases damage dealt by basic attacks. |
Physical Damage Reduction 10% when Guarding |
Reduces physical damage taken when successfully guarding. |
Buff Duration 10% Boost |
Extends the duration of beneficial status effects. |
Debuff Resistance +5 |
Increases resistance to detrimental status effects. |
Light Machine Gun Sub-Core II (8 SP) |
Description |
Attack Power +6 |
-- |
Magic Attack Power +6 |
-- |
Defense +8 |
-- |
Max HP +200 |
-- |
Magic Attack Power +5 with High HP |
Increases magic attack power when HP is 75% or higher. |
Physical Defense +5 with High HP |
Increases defense when HP is 75% or higher. |
Light Machine Gun Sub-Core III (12 SP) |
Description |
Attack Power +6 |
-- |
Attack Power +6 |
-- |
Magic Attack Power +8 |
-- |
Magic Attack Power +8 |
-- |
Limit Break Damage 5% Boost |
Increases damage dealt by limit breaks. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Light Machine Gun Sub-Core IV (14 SP) |
Description |
Attack Power +10 |
-- |
Magic Attack Power +10 |
-- |
Magic Attack Power +10 |
-- |
Stagger Siphon |
-- |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Light Machine Gun Sub-Core V (16 SP) |
Description |
Attack Power +12 |
-- |
Magic Attack Power +12 |
-- |
Elemental Damage 5% Boost |
Increases damage dealt by fire, ice, lighting, and wind attacks. |
Healing Spells MP Cost Reduction 20% |
Reduces MP cost of healing spells cast during battle. |
Reprieve |
Avoid incapacitation once per battle. Does not work against instant death attacks or when HP is at 1. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
New Materia Slot |
Adds an additional materia slot or links two existing slots. |
Lifesaver¶
This ability is part of Barret’s tanking setup, when this is activated, any damage against your allies will be soaked up by Barret. Be sure you buff Barret with the Barrier Materia and it can help to use Steelskin just to increase his defense. This can be an effective tactic for some of the harder hitting attacks in the game.
Evaluation¶
Light Machine Gun is a strong contender for Barret’s best weapon, especially when you reach Hard Mode. It’s suited more towards Magic Attack but with Barret, you’re not out to deal as much physical damage as possible but rather supplement the other characters with magic and his tanking ability. For that reason alone, his Weapon Level 6 is very strong with the Reprieve ability and the Healing Spells MP Cost Reduction 20% skills. What’s more, you’ll find plenty of HP and Defense upgrades along with being able to extend how long Buffs stick around on him, useful for both Regen and Barrier.
When spending your SP on the Light Machine Gun, focus on Defense and HP upgrades along with the Buff extension in the early game. Once Weapon Level 6 is unlocked, be sure to make Reprieve and Healing Spells MP Cost Reduction 20% your main priority.
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