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No Rest for the Wicked

Intelligence Battle Mage Build

By
Craig Robinson

No Rest For the Wicked‘s classless system enables players to specify their attributes however they want to. Yet, with the game’s weapon system in place, you can get weapons that scale off certain attributes. This means there are builds out there that primarily focus on a specific attribute or a hybrid playstyle. In this instance, we are covering an intelligence battle mage build. Expect to see a guide on recommended attribute leveling, along with ideal enchant rolls to other pieces of gear and perfect weapons for leveling and end game.

This guide takes a look at a potential build and playstyle for the Intelligence battle mage weapons in No Rest For The Wicked.

Building an Intelligence Mage

The Intelligence Battle Mage Build in No Rest For The Wicked utilizes a warrior-type front, backed with powerful magic-style attacks and synergies. You’ll be taking an equal amount of strength as you will intelligence in your attributes, so you can benefit from melee weapons with magical runes and two different sources of damage modifiers.

Recommended Battle-Mage Weapons

When playing through the game, you have a variety of weapons you can use. The weapons you are looking for typically are as follows:

Weapon Type Attribute Requirements
Climber’s Pick Tier 1 One-handed Axe 11 Strength and 11 Intelligence
Risen Blade Tier 2 One-handed sword 22 Intelligence
Stone and Cinder Legendary Tier 2 Two-handed Hammer 16 Strength and 16 Intelligence
Icebreaker Tier 3 Two-handed Great Hammer 42 Intelligence

Ideally, you want to grab and keep the Stone and Cinder legendary as soon as you can. It is legendary level, and so, you may get it early game from random enemies or bosses, or you may need to farm the crucible for the end-game grind to get one. But, the Climbers Pick and the Risen Blade are fairly common items going through Orban Glade, Nameless Pass, and completing daily missions in Sacrament and beyond.

The Climbers Pick is the first weapon you want to use to start snowballing the battle mage intelligence playstyle.

The thing with these weapons is that they tend to have runes that do some form of magical attack. The Climbers Pick has a pretty strong fire throw, which deals heat damage and applies a burn. The Risen Blade comes with Ice Throw, which is another cold damage type ability, which can also stack the cold debuff on enemies, eventually freezing them in place for a few seconds. Both are good, and Ice Throw is very good for the CC (crowd control) on enemies, since there are very few times you can do an extended combo outside of hard CCing enemies. When you get the Stone and Cinder, you get 4 runes, which are:

  • Crushing Uppercut (CC damage skill),
  • Fire Whirlwind (Area of Effect cleave type spell with fire damage),
  • Eruption (floor hazard AOE with huge poise buffs while casting)
  • Channel (consumes HP for Focus)

There are other weapon alternatives like the Icebreaker, which is a two-handed great hammer with the cold enchantment rune on it. If you can get a good role on that weapon, you can use it. Be warned it comes with a whopping 42 intelligence requirement, which may mean it is hard to work in your build, if you’ve been speccing your Health, Focus, and Endurance attributes.

Battle-Mage Attributes

When it comes to the attributes section, the max level is 30, and you get 3 attributes a level. While there’s no respec in the game just yet, your build will use those attributes like so.

  • Health: 17
  • Stamina: 12
  • Strength 16-32
  • Intelligence: 42

The idea behind the build is that you want a minimum of 42 Intelligence to cover all the bases for the intelligence melee weapons. 16 Strength is also the highest we’ve seen for Cinder and Stone drops.

The remaining points can then be spent on improving your Health and Stamina. Outside of damage buffs, Stamina is the most important stat in the game, especially early on. The more stamina you have, the more stamina you have to dodge endless ranged attacks and 4-6x boss attack combos and take a pot shot back. Invest in stamina fairly early on for ease of life, then pace it out later on when you’re around level ten onwards. Health is fairly important for general progression, especially if you intend on attempting to parry targets. But other than that, rush Intelligence with spare points and get to 16 strength when you get your Cinder and Stone.

Gemming and Enchants

When it comes to enchanting affixes on gear, you ideally want stamina regeneration, and focus generation for your rune skills. You can take some XP loss, or slight damage penalties and it is okay. Stamina or focus generation nerfs are very unideal for this playstyle.

When it comes to gemming your gear, there are some good options here. Below are the slots on gear that can work for the buiild

  • Topaz

    • Weapon - Gain 1-3% Focus on Damage Dealt
    • Shield - Gain 3-10% Focus on Blocked Attacks
    • Helm - Focus Gain increased by 6-20%
    • Chest - Focus increased by 7-25%
    • Legs - Gain 3-10% Focus on Focus use
    • Gloves - Gain 6-20% Focus on Parry
  • Emerald

    • Weapon - Gain 1-3% Stamina on Damage Dealt
    • Shield - Gain 15 Stamina on Blocked Attacks
    • Helm - Attack Stamina Cost decreased by 7-25%
    • Chest - Stamina increased by 5-15
    • Legs - Stamina Regeneration increased by 4-15%
    • Gloves - Stamina Refill on Parry
  • Quartz

    • Helm - Focus Regeneration
    • Chest - Focus increased by 7-25%

Note that if you’re dealing primarily cold or heat damage, then placing either a sapphire or ruby in the weapon slot helps to increase the damage of that elemental status. Handy for building up that status effect on an enemy.

This concludes the Battle Mage Intelligence Build in No Rest For The Wicked. Hopefully this gives you an idea of how you can play a magical melee caster type role in the game and the sort of weapons, enchants, and general build options you can expect to use.

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Guide Information
  • Publisher
    Private Division
  • Platforms,
    PC, PS5, Steam, XB X|S
  • Genre
    Action Adventure, RPG
  • Guide Release
    27 March 2024
  • Last Updated
    2 May 2024
    Version History
  • Guide Author

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