Below is a list of suggested perk for this build, which is quite versatile in the Ultime Edition. Having ten more of them will do that. Pick up either Comprehension or Educated at level four, then - If you are playing in Hardcore mode - get Them’s Good Eatin’ at level 20 so you can start stocking up on healing items as soon as possible-having a stockpile of them will make your life easier. Otherwise… get perks as you want them, the order is somewhat unimportant. The SPECIAL Attributes and suggested perks will make for a universally-talented character who excels at killing foes with Guns at a distance, and Unarmed/Melee Weapons up close, but there are a few free perks that can be spent to refine the build a bit further, which is the substance of the “builds” beneath the perks list… just some suggestions of creative ways to spend a few perks that otherwise might not stand out as much as the others.
Level | Perk | Level | Perk | Level | Perk |
---|---|---|---|---|---|
2 | Black Widow (etc.) | 20 | Them’s Good Eatin’ | 36 | Grim Reaper’s Sprint |
4 | Comprehension | 22 | Piercing Strike | 38 | Bloody Mess |
6 | Toughness (1) | 24 | Slayer | 40 | Living Anatomy |
8 | Super Slam | 26 | Nerves of Steel | 42 | Stonewall |
10 | Finesse | 28 | Toughness (2) | 44 | Optional (1) |
12 | Sniper | 30 | Jury Rigging | 46 | Optional (2) |
14 | Hand Loader | 32 | Math Wrath | 48 | Optional (3) |
16 | Better Criticals | 34 | Silent Running | 50 | Ain’t Like That Now, (etc.) |
18 | Commando |
Agile Assassin
Pick Light Touch, Cowboy, and The Professional, to make a badass critical hit junky. Using revolvers (like the Ranger Sequoia) when at close-range and undetected will murder anything. Not like the Gobi already doesn’t do this, and at a better range, but a +25% damage Brush Gun is nothing to laugh at, either. This is for those Pistoleros out there.
Chrono-Crusher
Get two ranks of the Implant GRX perk and Chemist. This will essentially allow you to use a built-in, self- replenishing stock of Turbo up to ten times per day. It’s pretty handy in tough fights to be able to slow down time for fairly good stretches of time… the only real downside (besides the whopping three perks) is that you have to go into your Pip-Boy to activate each dose of the implant. Every. Time. You. Use. It.
And in case anybody out there is getting clever ideas in their heads about amplifying this build with the trait- that-shall-not-be-named… no. Twenty levels and all the Hit Points, Perks, and Skill Points that entails is not worth it. And for those really clever folks out there, you cannot use the Auto-Doc in The Sink to pick the trait-that-shall-not-be-named after you hit level 50. Worth a try though, right?
Duke Destructo
Pick Mad Bomber and as many ranks of Demolition Expert as you can… and/or get Hit the Deck. Granted, this approach could take as many as five perks to do correctly, depending on your love of Explosives… and your poor accuracy.
Energy Elitist
Take the Laser Commander, Plasma Spaz and Meltdown perks. They’re not great, but if you’re dead-set on playing with Energy Weapons all the time, you might as well beef them up some.
Shotgun Smiter
Take the Shotgun Surgeon and And Stay Down perks if you want to destroy everything with shotguns. Pick up a Riot Shotgun, and have fun.
Ultima Utility
Pick ’urden to Bear, Strong Back, and Pack Rat. This will allow you to carry all kinds of loot, and in Hardcore Mode, Pack Rat will allow you to carry twice as much ammo and food.
No Comments