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Fallout: New Vegas

Charisma

By
Nathan Garvin
Skills
Barter
Speech

Having a high Charisma will improve people’s disposition of you, and give bonuses to both the Barter and Speech skills.

“You’ll find there are some smooth-talkin’ cowboys out there that got themselves a voice that sounds like an angel’s harmonica.”

Charisma isn’t any better in New Vegas than it was in Fallout 3, with the exception of the bonuses it gives to your companions’ nerve, which significantly increases their Damage Threshold and Damage. Still, this is a character creation guide aimed at making the strongest character for this game as possible… not for making the strongest companions. At the end of the day it’s probably better to have a strong main character than a strong side-kick. Keep the benefits in mind, sure, but realize that a high Charisma is going to cost you in other areas. Use it as a dump stat and let Speech and Barter get you through the conversations in the game.

Charisma Skills Description
1 +2 Misanthrope
2 +4 Old Hermit
3 +6 Creepy Undertaker
4 +8 Peevish Librarian
5 +10 Substitute Teacher
6 +12 Cheery Salesman
7 +14 Diplomat
8 +16 Movie Star
9 +18 Casanova
10 +20 Cult Leader

Start out with one point in Charisma. There’s really no great reason to start out with more. If you want to be a silver-tongued devil, get a high Intelligence and just use Speech instead.

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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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