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Fallout: New Vegas

Aba Daba honeymoon

By
Nathan Garvin
Important Items in This Area
Recipe - Turbo

Red Rock Canyon

If you completed the quest Bleed Me Dry you should have already discovered Red Rock Canyon. If not, it’s east of Vault 3/South Vegas Ruins West Entrance. However you get there, once you’re there you can head north to find some tents and the Great Khan Longhouse on some ledges. Loot the tents, but avoid the longhouse, as the only quests there involve the political future of the Great Khans involving the impending rematch with the NCR and Caesar’s Legion, a decision there’s no need to make just yet.

Head west, north-west deeper into the canyon to find more tents surrounding a circular, fenced-off area. North of this circle, in a tent on a ledge you’ll find Jerry the Punk. Talk to him, ask about the Khans and succeed at a [Speech 33] check and he’ll reveal that he’s just not happy here. After he mentions the Followers of the Apocalypse, offer to ask if he can join up to start the quest Cry Me a River. It can wait until it’s time to explore Freeside… it’s not like Jerry is going to do anything in the meantime except think of more crappy poetry. Seriously, using the word “ow” five times in the last line of a haiku? Just terrible.

Red Rock Drug Lab

Backtrack to the south-east, but keep your eyes north and you should see a narrow passage in the cliffs. Follow it north and you’ll find the Red Rock Drug Lab, where two Khans - Jack and Diane - run the drug operations. First talk to Jack, who will tell you, in burnout cadence, about the Khans and their operation here. Ask about work and he’ll tell you to talk to Diane, starting the quest Aba Daba Honeymoon.

Most interestingly, however, offer to teach some new chems and pass a series of [Science 50] checks to teach them how to make Slasher, Party-Time Mentants and Rocket. Each recipe you teach him will earn you some Great Khans Fame and your choice of Caps (50), chems (Psycho and Jet) or Karma, depending on what you ask for as a reward. It’ll also advance time a good bit, so if you’re in Hardcore Mode, make sure you’re not wanting for food, water, or sleep.

After giving them recipes to help ruin people’s lives for profit, talk to him again and float the idea of them using their resources to make chems that are more beneficial to mankind. Succeed at a [Speech 66] check and he’ll see the wisdom in countering one drug with another. Not really a Karma-positive, thing, really… he’s just selling them the disease and the cure now. Anyways, after you convince him to cleanse his Karma, ask him how the operation is going and you’ll get the opportunity to head back into the [Science] dialogue option and teach him how to make Super Stimpaks [Science 50] and Hydra [Survival 75]. If you manage to teach him all these recipes, you can stand to gain a good bit of XP, Caps, Karma, and Fame for very little work.

Anders on a Btick

When you’re done dealing with Jack, turn your attentions to Diane, the brains of this operation. As such, she knows what needs to be done, and will be the one to hire outsiders looking to do some good. That’s you. Ask for work and she’ll tell you that one of her runners - Anders - went missing, and if you find him, she’ll offer you some real work.

This task is rather simple, and you can use it to set up another task, shortly. Recruit Veronica at the 188 Trading Post (if she’s not with you already) and if you visited the Boomer Museum (with or without her), she should comment on it. If so, that’s one of the three required triggers to start Veronica’s quest I Can Make You Care. Fast-travel to the Sniper’s Nest area and pick your way down the cliffs to the south-east to reach Cottonwood Cove… or at least a road outside of Cottonwood Cove, which you can follow north-east to reach said area.

Technically you don’t need to actually discover Cottonwood Cove to either get Veronica to comment on the Legion over-running Nevada, despite their primitive weapons, nor do you need to do so to find Anders, who is doing his best Jesus impersonation east of the road leading to Cottonwood Cove. Or just his best “condemned criminal in antiquity” impersonation. Jesus had no monopoly on being crucified, after all. Talk to Anders and cut him down, then talk to him again to learn that it was the Legion who strung him up. The Legion executes drug runners… doesn’t seem like something that’ll make them great bed-fellows with the Great Khans, despite their mutual animosity towards the NCR.

Return to Diane and she’ll let you pick between a recipe for Turbo as a reward, or 250 Caps. Caps can be easily obtained now by running up Black Mountain, but a recipe is unique, whether or not you’re going to use it or not. Either way, you’ll get some Great Khan Fame and another job; a real runner’s job now, thanks to Anders’ injuries. His loss, your gain. It’s doubtful he’s complaining about losing out on work after his close call with the Legion, though.

Objective Reward
For rescuing Anders 250 XP Recipes - Turbo Great Khan Fame

A Package For Don

Take the job and fast-travel to the Crimson Caravan compound, then head inside the Crimson Caravan Main Office building, wherein you’ll find Don Hostetler. Talk to him, hand over the package, then return for your reward - and your next job. This time you’ll need to deliver drugs to Motor Runner and his Fiends in Vault 3, which will give you an excuse to complete another quest that was passed over earlier, make progress on starting Veronica’s quest, and finally explore Vault 3 in detail.

Objective Reward
For delivering the package to Don Hostetler 150 XP Great Khan Fame
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Guide Information
  • Publisher
    Bethesda Softworks
  • Platforms,
    PC, PS3, XB 360
  • Genre
    RPG
  • Guide Release
    1 November 2015
  • Last Updated
    7 December 2020
  • Guide Author
    Nathan Garvin

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The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. But the mysterious overlord of New Vegas has his own plans for the future of the Mojave…

You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. Ultimately, a new overlord of the Mojave will be crowned… but will you place that crown upon the brow of Caesar, the New California Republic, the mysterious ruler of New Vegas… or yourself?

  • Character creation strategies including a run-down of SPECIAL attributes, Skills and Perks.
  • An ideal chronological order of events walkthrough that will take you through the entire Mojave.
  • Complete walkthrough of all the main quests and side quests, including faction quests and endings.
  • A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start.
  • Information about factions and reputation.
  • The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes.
  • A Trophy Guide including detailed information (when necessary) about how to obtain all the game’s trophies.
  • Old World Blues DLC.

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