Description¶
Bounties are a system which reward you with city reputation as well as other rewards. To accept a Bounty you must talk to Knights of Favonius Coordinator, Hertha who is situated a short distance north west of the Angel’s Share tavern.
After talking with Hertha, you will be greeted to the city reputation screen which will have four options for you to choose from. Choose the top left option named Bounties which will take you into the Bounties menu. In here you will have the option of three Bounties, one 3 star, one 4 star and lastly one 5 star.
By clicking on a Bounty, you will find information about your target which will give you “Target Intel” and a brief description of what the target looks like and you will be given the general vicinity of where the target was last seen. Also within the Bounty screen you will be given the “Target’s Special Traits” which will tell you what the monster is strong or resistant too as well as any weakness it may have.
After accepting the Bounty, go to your map and find the location which was described inside the Bounty Target screen and you will see a yellow circle indicating it’s general location. As soon as you enter the yellow circle you will be given a 10 minute timer to track down and kill your target. To do this you have to use Elemental Sight whilst inside the yellow cirlce and you will see a blue trail which will lead you to your first track. There are three of these tracks to find before the target will spawn, once you have three tracks, use your elemental sight again and follow the blue trail once more to reach the target.
Special Traits and Weaknesses¶
The main difference with Bounty targets over regular monsters are the unique Special Traits and Weaknesses they may possess. Usually the higher the star, the more diificult modifiers you can expect to see and how you counter these will determine how the battle goes. Below you can find a list of Traits and Weaknesses and how to counter them.
Invulnerable to Electro DMG¶
This means that Electro DMG will do zero damage to the enemy as it will be immune to it making Electro based characters all but useless other than their normal attack chains.
Best Counters¶
Using Hydro based skills such as Xingqui’s Guhua Sword: Fatal Rainscreen or Raincutter on the enemy will trigger Electro-Charged. Electro-Charged on it’s own is useless as it deals continuous Electro damage which the enemy is immune to but following it up with Pyro damage skills such as Klee’s Kaboom or her Jumpy Dumpty will trigger the effect Vaporize, this will make the skill that caused Vaporize to deal increased damage.
Using Cryo based skills such as Chongyun’s Spirit Blade - Layered Frost on to an Electro enemy will trigger Superconduct which deals continuous AoE Cryo damage and it will also give the enemy DEF down. Using Pyro based skills such as Bennett’s Passion Overload on to an Electro enemy will trigger Overload which creates an explosion which deals Pyro AoE damage and break GEO shields.
Invulnerable to Pyro DMG¶
This means that Pyro DMG will do zero damage to the enemy as it will be immune to it making Pyro based characters all but useless other than their normal attack chains.
Best Counters¶
Using Hydro based skills such as Xingqui’s Guhua Sword: Fatal Rainscreen or Raincutter on the enemy will trigger Wet, follow that up with Chongyun’s Spirit Blade - Chonghua’s Layered Frost will trigger Frozen which stops the enemy from moving. Attacking with a Claymore or using a Geo skill on a Frozen enemy can sometimes trigger Shatter for some nice damage. Although it doesn’t display the word shatter like other status effects it’s damage is calculated as Physical damage and is scaled of your character level and elemental mastery.
Invulnerable to Cryo DMG¶
This means that Cryo DMG will do zero damage to the enemy as it will be immune to it making Cryo based characters all but useless other than their normal attack chains.
Best Counters¶
Using Pyro based skills such as Bennett’s Passion Overload will trigger Melt, follow that with the Traveller’s (Anemo) Palm Vortex and it will trigger Swirl. Swirl absorbs the first element it comes in contact with and deals bonus damage.
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