Introduction¶
These naturally have the longest range with pin point accuracy from their Charged Attacks.
Equippable Characters¶
5 Star¶
Name | Image | Rarity | Base Atk | 2nd Stat Type | Base 2nd Stat | Rank 1 | Rank 5 |
---|---|---|---|---|---|---|---|
Amos’ Bow | 46 | ATK | 10.8% | Increases Normal Attack and Aimed Shot DMG by 12%. Increases DMG from arrows shot by a further 8% for every 0.1s that the arrow is in flight, up to 0.5s. | Increases Normal Attack and Aimed Shot DMG by 24%. Increases DMG from arrows shot by a further 16% for every 0.1s that the arrow is in flight, up to 0.5s. | ||
Aqua Simulacra | 44 | CRIT DMG | 19.2% | The Cleansing Form: HP is increased by 16%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20%. This will take effect whether the character is on-field or not. | The Cleansing Form: HP is increased by 32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 40%. This will take effect whether the character is on-field or not. | ||
Elegy for the End | 46 | Energy Recharge | 12% | The Parting Refrain: A part of the “Millennial Movement” that wanders amidst the winds. Increases Elemental Mastery by 60. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the “Millennial Movement: Farewell Song” effect for 12s. “Millennial Movement: Farewell Song” increases Elemental Mastery by 100 and increases ATK by 20%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the “Millennial Movement,” buffs of the same type will not stack. | The Parting Refrain: A part of the “Millennial Movement” that wanders amidst the winds. Increases Elemental Mastery by 120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the “Millennial Movement: Farewell Song” effect for 12s. “Millennial Movement: Farewell Song” increases Elemental Mastery by 200 and increases ATK by 40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the “Millennial Movement,” buffs of the same type will not stack. | ||
Polar Star | 46 | CRIT Rate | 7.2% | Daylight’s Augury: Elemental Skill and Elemental Burst DMG increased by 12%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. | Daylight’s Augury: Elemental Skill and Elemental Burst DMG increased by 24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others. | ||
Skyward Harp | 48 | CRIT Rate | 4.8% | Increases CRIT DMG by 20%. Hits have a 60% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4s | Increases CRIT DMG by 40%. Hits have a 100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 2s. | ||
Thundering Pulse | 46 | CRIT DMG | – | Increases ATK by 20% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack’s duration is calculated independently. |
4 Star¶
Name | Image | Rarity | Base Atk | 2nd Stat Type | Base 2nd Stat | Rank 1 | Rank 5 |
---|---|---|---|---|---|---|---|
Alley Hunter | 41 | CRIT Rate | 8% | Every 4s a character is on the field, their ATK increases by 4% and their CRIT DMG increases by 4%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG. | Every 4s a character is on the field, their ATK increases by 8% and their CRIT DMG increases by 8%. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be cleared when the character takes DMG. | ||
Blackcliff Warbow | 44 | CRIT DMG | 8% | After defeating an enemy, ATK is increased by 12% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | After defeating an enemy, ATK is increased by 24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | ||
Compound Bow | 41 | Physical DMG Bonus | 15% | Normal Attack and Aimed Shot hits increase ATK by 4% and Normal ATK SPD by 1.2% for 6s. Max 4 stacks. Can only occur once every 0.3s. | Normal Attack and Aimed Shot hits increase ATK by 8% and Normal ATK SPD by 2.4% for 6s. Max 4 stacks. Can only occur once every 0.3s. | ||
Favonius Warbow | 41 | Energy Recharge | 13.3% | CRIT hits have a 60% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 12s. | CRIT hits have a 100% chance to generate 1 Elemental Orb, which will regenerate 6 Energy for the character. Can only occur once every 6s. | ||
Hamayumi | 41 | ATK | 12% | Increases Normal Attack DMG by 16% and Charged Attack DMG by 12%. When the equipping character’s Energy reaches 100%, this effect is increased by 100%. | |||
Mitternachts Waltz | 42 | Physical Damage Bonus | 11.3% | Evernight Duet: Normal Attack hits on opponents increase Elemental Skill DMG by 20% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 20% for 5s. | Evernight Duet: Normal Attack hits on opponents increase Elemental Skill DMG by 40% for 5s. Elemental Skill hits on opponents increase Normal Attack DMG by 40% for 5s. | ||
Prototype Crescent | 42 | ATK | 9% | Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 36% for 10s | Aimed Shot hits on weak points increase Movement SPD by 10% and ATK by 72% for 10s. | ||
Royal Bow | 42 | ATK | 9% | Upon damaging an opponent, increases CRIT Rate by 8%. Max 5 stacks. A CRIT hit removes all stacks. | Upon damaging an opponent, increases CRIT Rate by 16%. Max 5 stacks. A CRIT hit removes all stacks. | ||
Rust | 42 | ATK | 9% | Increases Normal Attack DMG by 40% but decreases Aimed Shot DMG by 10%. | Increases Normal Attack DMG by 80% but decreases Aimed Shot DMG by 10%. | ||
Sacrificial Bow | 44 | Energy Recharge | 6.7% | After dealing damage to an enemy with an Elemental Skill, the skill has a 40% chance to end its own CD. Can only occur once every 30s. | After dealing damage to an enemy with an Elemental Skill, the skill has an 80% chance to end its own CD. Can only occur once every 14s. | ||
The Stringless | 42 | Elemental Mastery | 36 | Increases Elemental Skill and Elemental Burst DMG by 24%. | Increases Elemental Skill and Elemental Burst DMG by 48%. | ||
The Viridescent Hunt | 42 | CRIT Rate | 6% | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 40% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 14s. | Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding enemies, dealing 80% of ATK as DMG to these enemies every 0.5s for 4s. This effect can only occur once every 10s. | ||
Windblume Ode | 42 | Elemental Mastery | 36 | Windblume Wish: After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16% for 6s. | Windblume Wish: After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 32% for 6s. |
3 Star and lower¶
Name | Image | Rarity | Base Atk | 2nd Stat Type | Base 2nd Stat | Rank 1 | Rank 5 |
---|---|---|---|---|---|---|---|
Ebony Bow | 40 | ATK | 6.3% | Increases DMG against mechanoid Ruin enemies by 40%. | Increases DMG against mechanoid Ruin enemies by 80%. | ||
Messenger | 40 | CRIT DMG | 6.8% | Aimed Shot hits on weak spots deal an additional 100% ATK DMG as CRIT DMG. Can only occur once every 10s. | Aimed Shot hits on weak spots deal an additional 200% ATK DMG as CRIT DMG. Can only occur once every 10s. | ||
Raven Bow | 40 | Elemental Mastery | 20 | Increases DMG against enemies affected by Hydro or Pyro by 12%. | Increases DMG against enemies affected by Hydro or Pyro by 24%. | ||
Recurve Bow | 38 | HP | 10.2% | When HP is above 90%, increases CRIT Rate by 14%. | Defeating an opponent restores 8% HP. | ||
Sharpshooter’s Oath | 39 | CRIT DMG | 10.2% | Increases DMG against weak spots by 24%. | Increases DMG against weak spots by 48%. | ||
Slingshot | 38 | CRIT Rate | 6.8% | If a Normal Attack or Aimed Shot hits a target within 0.3s of being fired, increases DMG by 36%. Otherwise, it decreases DMG by 10%. | If a Normal Attack or Aimed Shot hits a target within 0.3s of being fired, increases DMG by 60%. Otherwise, it decreases DMG by 10%. | ||
Seasoned Hunter’s Bow | 33 | None | None | None | None | ||
Hunter’s Bow | 23 | None | None | None | None. |
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