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Lords of the Fallen (2023)

Hallowed Knight Builds & Class Guide - Lords of the Fallen

By
Craig Robinson

The Hallowed Knight is your typical sword and board knight-type character. This character comes with strong armor, fast-light attacks, and a shield to make blocking damage and taking it much easier. If you’re interested in starting a Hallowed Knight in Lords of the Fallen, here’s everything you need to know to get started, featuring starting stats, items, class tips, and build ideas to think about.

Hallowed Knight Starting Stats and Items in Lords of the Fallen

The Hallowed Knight in Lords of the Fallen offers tankyness, early-game health and durability, solid starter items set, and the opportunity to invoke Radiance Knight builds!

Each class in Lords of the Fallen offers different starting stats. The Hallowed Knights are certainly themed around a strong, durable, and enduring Knight, with a slight dip into holy magic too.

Strength Agility Endurance Vitality Radiance Inferno
12 8 15 11 9 8

Interestingly enough, the Hallowed Knight starts with high Endurance, allowing them to spend their stamina bar really well, using a mixture of combos of light attack, along with dodging when necessary. They are also slow, so the extra endurance for dodging is going to assist a lot too. Meanwhile, they have fairly modest strength, meaning they can do some decent damage with strength-based scaling weapons. Vitality is the next best stat, which is the average for Vitality starting stats across all classes. They don’t particularly need strong Vitality early with their heavy armor defense options, but it’s something they can delve into as they level up to make them even stronger. You’ll also notice they start with one additional point of Radiance above the 8 baseline. This makes it very easy for them to pivot into a Radiance Knight build (more on that in the tips sections.)

Read More: Starting Stats and Attributes in Lords of the Fallen Explained

The Hallowed Knight’s starting items are as follows:

  • Short Sword
  • Knight Shield
  • Heavy Armor
  • Grenades
  • Healing-over-time consumable

The Heavy Armour, Shield, and Short Sword make it the sword and shield starter build of choice. You can take a beating, as well as do low, yet fast attack combos. The added grenades effect helps to make some early mob control easier to manage, and the healing over time consumables can help you through those early boss battles, or help you survive a little longer in those long levels where you’re stretched thin between Vestiges or Umbral Seedling locations.

Hallowed Knight Builds

Here are two Hallowed Knight builds in Lords of the Fallen, one offering players the chance to use radiance magic to become a cleric, and another your more classic medieval knight with a two-handed weapon or sword and shield build.

With the Hallowed Knight being one of the tankiest starting classes in Lords of the Fallen, this comes with a few advantages. Below you’ll find a list of builds you can potentially use as you progress through the game. We have a build section on the Cleric, a magic caster knight, and a more generic ironclad knight-type playstyle, with references to a Sword and Shield Build.

Note when it comes to armor for all builds, you want to use Heavy armor that keeps you in range of the Medium Encumbrance. This allows for better dodge rolls. Make sure to mix and match your armor for better physical defense stats, along with the armor that gives you better resistance to the area you are in. Resistances are largely more important in this game due to the burns, umbral, poison, bleeds, etc that last a long time which can make or break a death in the Umbral when you’re low on healing items and can be hit that pops your Withered Health bar.

Also, no matter the build, you’ll likely find that the amulet that you can get from one of the Pilgrim Perch key rooms is good neck as it increases physical damage and defense. You can open the door where you found the blacksmith in the bellroom vestige at the bottom of the elevator shaft. The other is the Minder’s Pendant found in the mine of Calrath City. This grants a lot of physical defense, Rings are more personal as there’s plenty you can use to fit your personal preferences.

Hallowed Knight: Cleric Build

For players looking to play a Cleric-type class, you can easily use Radiance to empower your attacks, provide buffs and heals, or smite down enemies. Hallowed Knights start with a 9 in Radiant magic, meaning you only need to spend 3 levels to unlock the minimum requirement to use Radiant Spells. You can easily pick up a Radiant Catalyst from Exacter Dunmire in the Safe Hub once you defeat the first boss. He also sells spells, like radiant damage weapon buff for some more damage on-demand. Moreso, you can also get Sanctify, usable from level 15, which places a healing radius for you and your coop allies. You can acquire this early spell from the top of the Safe Hub’s tower, (See images above for reference.) It’s another way of adding extra self-sufficiency to your build and making you even harder to kill within the first 1-2 hours of gameplay.

(1 of 2) Head through this door after defeating the first major boss and enter the Hub’s Tower.

Head through this door after defeating the first major boss and enter the Hub’s Tower. (left), Climb the top of the tower and open the chest to get the Sanctify Spell for Radiance magic users. (right)

From then on, you’ll gradually unlock new radiant spells as the game progresses. You’ll find Dunmire begins to sell more Radiant spells the further you go. Meanwhile defeating the first boss also offers a remembrance that grants you a few more Radiance-themed weapons, armor, and spells to add to your collection and use as you level up. You can also collect new spells like Aura of Tenacity from a book in the safe hub’s lower level at some pit, granting better physical protection at the cost of mana per second. If you really spec into Radiance to 30, you can even get to use a spell called Divine Arms, which summons a host of blades to cut down enemies for you, requiring 30 Radiance, which you unlock from the Mance optional boss, which is amid game boss fight. As you can see, you get that supportive, defense and heal buffing type character, who can conjure blades to assist itself with combat.

As you explore the game, you can also find a few weapons and armor with strength and radiance scalings. For example, you can find the following.

  • Devotions Might- A radiance and strength scaling Grand Hammer. Found in the bell area requiring the Pilgrim’s Perch key.
  • Hammer of Holy Agony - Strength and Radiance scaling one-handed hammer.
  • Ebonlight, Abiding Defender Sword - Strength and Radiance scaling Grand Sword that you get for defeating the boss you get the Divine Swords spell from.
  • Blood Glory - Grand Sword that requires strength, radiance, and agility to use that inflicts bleed damage. Inside the bell area near the armored dogs. You need the Pilgrim’s Perch Key to open the area up first.
  • Rosamund’s Sword - Scales with every combat stat, and counts as a long sword.
  • Putrid Child Sword - Short sword that scales with strength and both magics that convert it into Umbral damage. Drops from an Umbral location in the flooded village in the Fief, near the castle.
  • Crushing Gaze - Grand Hammer with strength, Inferno, and Radiance scaling, which converts magic scaling into Umbral damage. Found on a roof in the Blacksmiths area of Calrath City.
  • Crimson Rector Shield, a strength and radiance shield you can grab early from the Sanctuary in Pilgrim’s Perch.
    Don’t worry too much about the locations of these weapons and shields as you can find the majority of them through pickups in not-so-hidden areas through Pilgrim’s Perch, The Fen, Calrath, and the Manse.

Lords of the Fallen Sword and Shield Build

If you don’t want to play the Hallowed Knight with a cleric-type spin, you may consider using a sword and shield build in Lords of the Fallen. You can either use a pure strength build, taking advantage of the heavier strength-themed weapons. Alternatively, you can run a shield and a one-handed weapon. We recommend the Sword and Shield Build over a two-handed, as two-handed heavy armor gets into the realms of the Dark Crusader starting class, which again uses Radiance due to lots of Radiance scaling opportunities.

These builds are handy, as you can essentially spec into Vitality, Endurance, and Strength only, making you a powerhouse, and take advantage of the heaviest armor you can find, with your Vitality modifying your weight capacity still allowing you to Medium Prof while wearing pure heavy gear, which becomes better the more sets you find. Be mindful that the soft cap for Endurance and Vitality is both 20/40, with a hard cap of 60, so don’t go too overboard with those stats earlier on. Good place with heavy sets we are aware of is as follows:

  • Fitzroy Armor - Fitzroy Gorge, check a chest in one of the ruined towers.
  • Sovereign Protector - From the Mines at the end of Calrath City in the chest towards one of the rear tunnels near the flooded area.
  • Cursed Set - From the Manse area, needing a secret path from the start of the fort area in the Umbral, guarded by Wraith.

The advantage of using heavy gear is that you can mitigate a lot of damage. This is handy as it means you can take on harder opponents and take more risks. If you use a shield, then the shield allows you to take reduced damage converted into Wither. If you land successful hits with Wither, then it returns to normal health. This can make you incredibly hard to kill when used well.

As for weapons, you can get used to using a variety of one-handed tools, and a shield. Or use Two-handed weaponry. Note that plenty of weapons in the game have some level of radiance and agility minimum requirement, which shouldn’t mean investing too many points into other attributes. If you want the shield playstyle, the Shield of Bones, found in the Mines area below the Calrath City Blacksmithing area offers a shield in the poison tunnel area, accessible in the Umbral. This requires 35 strength to use and comes with a lot of defenses. As for one-handed weapons we recommend experimenting with new one-handed weapons as you get them, and you should find plenty of options quite naturally in every biome. Finding an attack pattern, and combo style you like makes a huge difference in your enjoyment of the class, and build, rather than finding a meta item.

Be mindful that some of the really strong two-handed weapons often require radiance or Inferno to use, and at that point, you may consider looking into a Cleric build above. The only grand hammer we are aware of that only uses strength is the Faithful Bludgeon. You can find this weapon by going through the Pilgrim’s Perch. From the Sanctuary Vestige, go right from the entrance, and look for a ladder. Follow it down, jump the scaffolding points, and cross over till you reach a hub with an elevator. Take it up, and follow it around till you reach a dead end that you need to use your umbral to land on a platform with an item below it. That’s how you get this 28-strength requirement two-handed mace.

Hallowed Knight Tips

  • Heavier Defense: Enables players to last longer, allowing them to overcome some of the harder-hitting enemies early and easily survive boss battles.
  • Great Wither Management: Using a shield with heavy defense helps manage your Wither bar. Wither will turn your health into gray health and can be restored by hitting enemies with an attack. However, taking direct damage will remove your Wither. The Hallowed Knight is arguably the best class at managing it via their shield blocks, then fast combo attack from their short sword during openings to restore it to regular health. The Hallowed Knight should have an easier time managing combat than almost any other class, as well as regaining their health when using Lantern magic, or entering the Umbral either on death or the lantern.
  • Medium Encumbrance: Medium Encumbrance allows the Hallowed Knight to dodge and roll like most other classes in the game effectively, so you have no downside to being very well-armored from the start of the game.

This concludes all the basics and ideas you need to start off with a Hallowed Knight in Lords of the Fallen. Have any more tips or tricks, feel free to let us know in the comments below!

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Guide Information
  • Publisher
    CI Games
  • Platforms,
    PS4, PS5, Steam, XB One, XB X|S
  • Genre
    Action RPG
  • Guide Release
    12 October 2023
  • Last Updated
    8 November 2023
    Version History
  • Guide Author

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Lords of the Fallen introduces an all-new, epic RPG adventure in a vast, interconnected world more than five times larger than the original game. After an age of the cruelest tyranny, the demon God, Adyr, was finally defeated. But Gods… do not fall forever.

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