Walkthrough for the request “East Crossbell Highway Monster Extermination” in The Legend of Heroes: Trails from Zero.
How to Start East Crossbell Highway Monster Extermination¶
East Crossbell Highway Monster Extermination is a request in The Legend of Heroes: Trails from Zero, which you can pick up on Chapter 2 Day 2. To start this quest you just need to sit through all the chatter at the start of the day, and when you finally gain control of your characters, investigate the computer in the SSS HQ to accept this request.
Before you start this request you may want to make sure your HP/EP/CP are full, as it’ll make your life much easier.
How to Complete East Crossbell Highway Monster Extermination¶
This is a pretty simple monster extermination request - no dealing with clients, no investigation, no conditions, just find the target monsters - in this case a pair of [Savage Horns] - and kill them.
You’ll find these Savage Horns on the fourth screen of the East Crossbell Highway, which you can reach by taking the bus to the “Bus Stop (Fork)” destination, then exit to the southeast. The Savage Horns are along the far eastern end of the map, just before the exit to the fifth screen of the East Crossbell Highway. Just approach the giant bovine beast and you’ll be prompted to start the fight - no ambushing this foe.
Enemy | Lv | Elemental Effectiveness | Drops |
---|---|---|---|
Savage Horn | 18 | 75 100 125 100 | Intimidation (Quartz) |
While there’s only two of these Savage Horns, they’re both durable (2,708 HP and 208 DEF on normal difficulty) and powerful (230 STR). This will allow the Savage Horns to deal around 400~ damage per normal melee attack, and if they perform their namesake charge attack they’ll deal around 700~ damage. Worse still, this attack will hit all characters in a line, so you should avoid providing opportunities for the Savage Horns to hit more than one character at a time, even if it means wasting a turn moving. You’ll naturally want to use Tear/Teara to heal whenever your HP drop low - by now you should have enough Quartz to ensure most of your party has access to some healing.
As for your own offense, the Savage Horns are strong to earth and weak to fire, but the aforementioned vulnerability to fire is only 125% - a useful weakness to exploit, but not something that’s going to give you an overwhelming advantage. Using S-Breaks to whittle down one of your foes comes highly recommended, as it’ll halve your enemy’s offensive output. You’ll also want to burn a turn Analyzing one of these critters, as they have a unique bestiary entry. Crash Bomb is somewhat useful, as the Blind it inflicts will mitigate the damage dealt by normal attacks, but the Savage Horn charge doesn’t seem to be affected.
Defeat the Savage Horns and you’ll obtain a chunk of Intimidation Quartz from each of them, which makes enemies more likely to flee… probably not something you want to happen under most circumstances.
Request Rewards¶
Items | Mira | DP |
---|---|---|
– | 2000 | 4 |
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