Part 1: The Lute¶
After accepting the mission from the hospital, make your way over to the Marina, close to the Fargathian Base to find Wendy. Approach the objective marker and hit the interact button to start the first section of the mission.
To finish this section we need to use the harpoons lining the docks on either side of the marina to tow Wendy’s boat to the far end. Note that two of them need to be attached at any one time and when she gets close enough you will need to move to the next set of harpoons to hook her up once again. Repeat this process until she reaches the end of the Marina.
Although that sounds easy enough, it is much tougher than it sounds because as soon as you hook her up for the first time, for some reason OD will start flooding into the area. Note that they can attack and destroy the harpoon ropes attached to the boat, so you’ll need to protect the harpoons until Wendy gets close enough, before moving up to the next set, attaching them to the boat and then defending those ropes.
The good news is for the most part you’ll be dealing with regular OD. A Winger will show up when you attach the second set of harpoons and some Blowers and Gunkers will appear at the third set. At the back of the Marina, where the final harpoons need to be attached you’ll just be facing some regular OD along with any enemies that you haven’t killed yet.
Unfortunately, just because you ignored them earlier, doesn’t mean you won’t have to kill them as you’ll have to clear the area before the mission progresses. As you have the means to eliminate most of the enemies easily, it should not be too difficult for you by this stage in the game. Once the area is clear a scene will play.
Part 2: The Drummer¶
Head over to the Concert Hall which happens to be fairly close and speak with 4Kim on the roof. After the chat, drop down and interact with the truck in the car park below. A scene will play that will see the taiko drums distributed across the area.
To complete the next section, we need to bounce on and between the indicated taiko drums in order to charge and unleash an attack over two rounds. The first round requires jumping on the two drums indicated and then performing a bounce slam attack on the second. The second round requires that we bounce on all 10 sets of taiko drums in the area without touching the ground and performing a bounce slam on the final one.
After performing the bounce slam twice, the section will be complete.
Now head over and look at the conveniently placed poster with the objective marker. Once that is done, your objectives will be updated. Make your way to the next objective marker and knock on the door for a scene to end the mission.
Reward/s: | Unlock/s: |
---|---|
$ 30,000 | Challenge: Points Challenge #6 |
10,000 x Overcharge | Challenge: Glider Challenge #4 |
Weapon: Pulse Mine | Challenge: Weapon - Charge Beam |
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