Once the mission is underway, our first objective is to go over to the train depot nearby and clear it of its Scab presence. The mission area is marked by the blue coloured zone on the mini-map and we need to kill everything within.
The Scabs in this location are made up primarily of Rushers, but with a number machine gun toting Scabs on top of crates, trains and other vantage pints in the area. That means that if you plan on staying in the open, you’ll need to keep constantly moving to avoid taking too much fire. I would recommend entering the area below the main building to stay out of sight of the Scabs with guns and waiting for the Rushers to come to you.
Once the majority of Rushers have been killed, the inflow will stop and now some of the gun toting Scabs will move in as well. Fortunately, when this occurs there are plenty of wires, rails and bounceables located around the depot that we can exploit to clear out the ranged attackers. Once everything is dead a scene will play.
Following the cut-scene you can hop down onto the train to ride it. We now need to defend it as it moves along the rails. To begin with, you’ll just be fighting off a few Scab machine gunners; however before you get too far along, a large number of OD will flood onto the track. Use your explosives (TNTeddy is good here) to kill them as quickly as possible. The train will proceed a little further and then come to a stop.
At this point, you will be attacked by a Spawner, some Blowers, a Popper or two and a mess of regular OD. To continue, we need to clear the area of enemies (deal with the Spawner first!) and then get rid of the blockage on the track up ahead by performing a bounce slam attack on it.
Once the blockage is gone, retunr to the train and after a short period of time, the side-quest will be complete.
Reward/s: | Unlock/s: |
---|---|
2,000 x Overcharge | N/A |
Clothing: Pilot Helmet | |
Clothing: Hobo Jacket |
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