Don’t worry about finding out about different offensive tools everyone, we’ve got the scoop on all standard weapons in Fire Emblem Engage. Being an organized affair this time around, each weapon has it’s own strengths and weaknesses which brings multiple layers of strategy to Fire Emblem Enagage battles. All standard weapons in Fire Emblem Engage can be found in this guide, but how will we break them all down?
Did you know we have a full Fire Emblem Engage Database? Check it out for Sortable lists and more detailed weapon information. We’ve included a table below for a brief summary, but those juicy statistics are waiting for players in our comprehensive database. Alternatively, just click any of the all standard weapons in Fire Emblem Engage below to head over.
Whilst placing each weapon type into its own table, it will also be accompanied by the Weapon Name, Description and Ranking. Need more information/ Just click on the Weapon name to be taken to its relevant database entry for all available statistics. Which weapons are effective against others? Whilst Fire Emblem Engage gave a tutorial on this subject, it can be hard to remember especially for new players.
All Standard Weapons In Fire Emblem Engage¶
Cause enemy units to break by exploiting their weapon weaknesses in !Fire Emblem Engage.
Breaking enemy units is a key part of Fire Emblem Engage gameplay, with all standard weapons in Fire Emblem Engage being able to cause the counter-canceling action. The weakness chain can be seen above, which shows Axes > Lances > Swords alongside Arts trumping Daggers, Bows and Tomes. The fun doesn’t end there though, with Bows being effective against flying opponents and Tomes being effective against heavily armed units being two top examples. The best way to find out about all of these strengths and weaknesses is to get straight into gameplay, but the aforementioned strategies will cause a Break and stop enemy units from counter attacking. Let’s get straight into the breakdowns for all standard weapons in Fire Emblem Engage:
Arts: All Standard Weapons In Fire Emblem Engage¶
Art
Description
Rank
Initiate Art
A scroll of a fundamental martial skill. As a basic text, it does not attack twice.
D
Iron-Body Art
A scroll of a basic martial skill. If user initiates combat, attacks twice.
D
Steel-Hand Art
A scroll of a standard martial skill. If user initiates combat, attacks twice.
C
Silver-Spirit Art
A scroll of a highly polished martial skill. If user initiates combat, attacks twice.
B
Shielding Art
A scroll of a defensive martial skill. Grants Def+5.
C
Flashing Fist Art
A scroll of brash martial skill. Grants Spd+5, but user takes +5 damage. If user initiates combat, attacks twice.
A
Divine Fist Art
A scroll of a legendary martial skill. If user initiates combat, attacks twice.
S
Axes: All Standard Weapons In Fire Emblem Engage¶
Axe
Description
Rank
Compact Axe
A light, unusually accurate axe.
D
Iron Axe
A standard axe made of iron. Simple, but effective.
D
Steel Axe
An axe made of steel.
C
Silver Axe
An exceptional axe of rare metals.
B
Hand Axe
A light throwing axe that can strike close or at range.
D
Hammer
A war hammer made to crack through heavy armor. Effective: Armored.
D
Poleaxe
An axe whose long handle helps reach mounted foes. Effective: Cavalry.
D
Killer Axe
An axe especially well-suited to inflicting deadly wounds.
C
Tomahawk
A powerful throwing axe that can strike close or at range.
B
Brave Axe
An axe built for expert wielders. If user initiates combat, attacks twice.
A
Fragarach
A legendary axe.
S
Iron Greataxe
A massive axe that smashes foes. Cannot follow up, or strike first if initiating combat.
C
Steel Greataxe
A massive axe of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
B
Silver Greataxe
A massive axe of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
A
Hurricane Axe
A magical axe that smashes foes. Cannot follow up, or strike first if initiating combat. Effective: Flying.
B
Ukonvasara
A huge, legendary axe that smashes foes. Cannot follow up, or strike first if initiating combat.
S
Nóatún
Axe of Anna , a commander in Askr. Grants Mov+1 for 1 turn when user has 40% HP or less at start of turn.
D
Bows: All Standard Weapons In Fire Emblem Engage¶
Bow
Description
Rank
Mini Bow
An easy-to-use, short-range bow. Effective: Flying.
D
Iron Bow
A standard bow made of iron. Effective: Flying.
D
Steel Bow
A bow made of steel. Effective: Flying.
C
Silver Bow
An exceptional bow of rare metals. Effective: Flying.
B
Longbow
A bow made to !fire at longer ranges. Effective: Flying.
C
Killer Bow
A bow especially well-suited to inflicting deadly wounds. Effective: Flying.
C
Radiant Bow
A magical bow whose arrows pierce with light. Effective: Flying.
C
Brave Bow
A bow built for expert wielders. If user initiates combat, attacks twice. Effective: Flying.
A
Lendabair
A bow wielded by legends. Effective: Flying.
S
Daggers¶
Dagger
Description
Rank
Short Knife
An easy-to-use throwing knife. Poisons hit foes.
D
Iron Dagger
A standard throwing knife. Poisons hit foes.
D
Steel Dagger
A throwing knife made of steel. Poisons hit foes.
C
Silver Dagger
A throwing knife made of rare metals. Poisons hit foes.
B
Kard
A fighting knife intended for close combat. Poisons hit foes.
C
Stiletto
A fighting knife intended for close combat. Poisons hit foes.
B
Peshkatz
A fighting knife intended for close combat. Poisons hit foes.
A
Misericorde
Veyle only. An enchanted throwing knife that inflicts magic damage and poisons hit foes.
D
Cinquedea
A legendary throwing knife that poisons hit foes.
S
Carnwenhan
A legendary short sword. Smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat.
-
Lances¶
Lance
Description
Rank
Slim Lance
A light, unusually accurate lance.
D
Iron Lance
A standard lance made of iron. Simple, but effective.
D
Steel Lance
A lance made of steel.
C
Silver Lance
An exceptional lance of rare metals.
B
Javelin
A light throwing lance that can strike close or at range.
D
Ridersbane
A lance designed for foes on horseback. Effective: Cavalry.
D
Killer Lance
A lance especially well-suited to inflicting deadly wounds.
C
Flame Lance
A magical lance that can strike close or at range.
C
Spear
A powerful throwing lance that can strike close or at range.
B
Brave Lance
A lance built for expert wielders. If user initiates combat, attacks twice.
A
Brionac
A powerful lance of legend. Can strike close or at range.
S
Iron Greatlance
A massive lance that smashes foes. Cannot follow up, or strike first if initiating combat.
C
Steel Greatlance
A massive lance of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
B
Silver Greatlance
A massive lance of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
A
Venomous
A lance of legend that smashes and poisons hit foes. Cannot follow up, or strike first if initiating combat.
S
Fensalir
Lance of Sharena , princess of Askr. Inflicts Atk-2 for 1 turn on adjacent foes at the start of player phase.
D
Staves¶
Stave
Description
Rank
Heal
A staff imbued with healing magic. Recovers an ally’s HP.
D
Mend
A staff imbued with healing magic. Recovers a great deal of an ally’s HP.
D
Physic
A staff imbued with healing magic. Can !recover an ally’s HP at a distance.
C
Recover
A staff imbued with healing magic. Recovers vast amounts of an ally’s HP.
B
Fortify
A staff imbued with healing magic. Recovers HP for all allies within a 5-space radius.
A
Restore
A staff that removes status effects on an ally.
C
Warp
A staff imbued with space-warping magic. Teleports an adjacent ally up to 5 spaces away.
B
Rewarp
A staff imbued with space-warping magic. Teleports the user up to 5 spaces away.
C
Rescue
A staff imbued with space-warping magic. Teleports a faraway ally to an adjacent space.
B
Rescue Chapter 19
A staff imbued with space-warping magic. Teleports a faraway ally to an adjacent space.
B
Entrap
A staff imbued with space-warping magic. Teleports a faraway foe to an adjacent space.
A
Illume
A staff that magically shines through darkness. Illuminates a 7-space radius (shrinks one space per turn).
D
Freeze
A staff that prevents foes from moving for 1 turn.
C
Freeze (Paralogue 10)
A staff that prevents foes from moving for 1 turn.
C
Silence
A staff that prevents foes from using tomes or staves for 1 turn.
C
Silence (Paralogue 10)
A staff that prevents foes from using tomes or staves for 1 turn.
C
Obstruct
A staff that conjures a mass of ice that makes one space impassable for 1 turn.
D
Fracture
A staff imbued with magic that can break foes.
B
Fracture (Chapter 14)
A staff imbued with magic that can break foes
B
Fracture (Paralogue 10)
A staff imbued with magic that can break foes.
B
Nodus
A staff imbued with mysterious magic that sets all allies’ engage meters to max.
S
Sword¶
Sword
Description
Rank
Slim Sword
A light, unusually accurate sword.
D
Iron Sword
A standard sword made of iron. Simple, but effective.
D
Steel Sword
A sword made of steel
C
Silver Sword
An exceptional sword of rare metals.
B
Armorslayer
A sword made to penetrate heavy armor. Effective: Armored
C
Killing Edge
A sword especially well-suited to inflicting deadly wounds.
C
Levin Sword
A magical sword that can strike close or at range
C
Wo Dao
A sword honed to a razor edge.
B
Wyrmslayer
A sword crafted specifically to fight dragons. Effective: Dragon.
B
Brave Sword
A sword built for expert wielders. If user initiates combat, attacks twice.
A
Libération
Divine Dragon only. Fills engage meter by 1 when user attacks and defeats a foe in a single turn.
D
Libération (Prologue)
The Divine Dragon’s personal sword.
D
Wille Glanz
Divine Dragon only. A powerful sword that can strike close or at range.
D
Caladbolg
A legendary sword, famous for its great power.
S
Iron Blade
A massive sword that smashes foes. Cannot follow up, or strike first if initiating combat.
C
Steel Blade
A massive sword of steel that smashes foes. Cannot follow up, or strike first if initiating combat.
B
Silver Blade
A massive sword of rare metals that smashes foes. Cannot follow up, or strike first if initiating combat.
A
Georgios
A legendary blade that smashes foes. Cannot follow up, or strike first if initiating combat.
S
Fólkvangr
Sword of Alfonse , prince of Askr. Grants Atk+3 for 1 turn if user has 50% HP or less at start of turn.
D
Tomes¶
Tome
Description
Rank
Surge
A basic attack tome that can only be used in close combat.
D
Fire
A standard tome of fire magic.
D
Thunder
A standard tome of thunder magic. Cannot follow up.
D
Wind
A standard tome of wind magic. Effective: Flying.
C
Elsurge
An advanced attack tome that can only be used in close combat.
C
Elfire
An advanced fire tome.
C
Elthunder
An advanced thunder tome. Cannot follow up.
B
Elwind
An advanced wind tome. Effective: Flying.
B
Bolganone
A truly mighty fire tome.
A
Thoron
A truly mighty thunder tome. Cannot follow up.
A
Thoron
A truly mighty thunder tome. Cannot follow up.
A
Excalibur
A truly mighty wind tome. Effective: Flying.
A
Excalibur
A truly mighty wind tome. Effective: Flying.
A
Nova
An extremely potent tome. If user initiates combat, attacks twice.
S
Meteor
A tome of long-range attack magic. Cannot be used at shorter ranges.
A
Obscurité
Fell Dragon only. Truly mighty dark magic.
D
Obscurité
Fell Dragon only. Truly mighty dark magic.
D
No Comments