Updated Title Publisher
Updated Title Publisher
Updated Title
Published Title Score Editor's Choice Publisher
Published Title Publisher

The Witcher 3: Wild Hunt

Novigrad, Closed City

By
Nathan Garvin

Magic has been criminalized in Novigrad, thanks to the Redanian-supported Witch Hunters, and its practitioners and if their oppressors get their way, both will be consigned to the pyre. Whatever superstitions plague the city, however, magic remains useful, as do the talents of its practitioners, and the magical crackdown has made the trafficking of now-illicit magical contraband very lucrative on the black market. This page will provide a walkthrough for the secondary quest "Novigrad, Closed City" iconNovigrad, Closed City in The Witcher 3: Wild Hunt.

Quest Objectives

Starting Novigrad, Closed City

To start this quest you must first complete the secondary quest A Matter of Life and Death, in the aftermath of which the Witch Hunters in Novigrad will intensify their crack down on mages. You’ll experience this the next time you try to enter the city via one of its gates, as a pass is now required to get inside. Sigi Reuven will bail you out, securing you the Eternal Fire Letter of Safe Conduct you need to come and go as you please, so this change isn’t a great hindrance for Geralt, but it is a fine way to confirm that these quests should now be available inside the city.

Once the aforementioned conditions are met you can start this quest by finding any one of the three keys required to complete the quest’s objective. There are three locations to do this, so just check out the objectives, below, but the easiest to find is probably Lussi’s key.

Following “A Matter of Life and Death” you’ll find that the Witch Hunters have intensified their activity in Novigrad.

Find Lussi’s Key

Cross "St. Gregory's Bridge" iconSt. Gregory’s Bridge and, provided you stay on the main (central) road you should find a woman named Lussi, who calls out to you, claiming her house is haunted. Agree to help her, then follow her to her house at the northern end of the bridge and when you enter you’ll find yourself beset by a pair of Witch Hunters (Lv11). Put them down and Lussi will offer a disingenuous apology for luring you here to dispose of the Witch Hunters who were pursuing her before offering you her key, claiming you can follow the Witch Hunters to the other two. Loot one of the dead Witch Hunters to find a "Warrant" iconWarrant which will name the other two key-holders: Fritz, hiding near the Crooked House and Wallter, near the Putrid Grove.

(1 of 2) Find a woman named Lussi on St. Gregory’s Bridge, who claims her house is haunted.

Find a woman named Lussi on St. Gregory’s Bridge, who claims her house is haunted. (left), Follow her and you’ll need to kill two Witch Hunters waiting in her house. Kill them and she’ll give you her key. (right)

Find Wallter’s Key

Wallter is the easiest of these three keys to miss, inasmuch as you might just find a pile of loot in front of a house without a clue as to why it’s there instead of Wallter himself. Wallter can be found pounding on the door of a house south of Crippled Kate’s brothel, which itself is just south across the bridge from The Golden Sturgeon. The house you’re looking for is northwest of Hattori, the master swordsmith, if that helps.

Wallter’s knocking is in vain, however, as Witch Hunters are upon him before he can get away and will kill him with a single stroke… if you let them. Gifted with foresight you can also just draw your sword and attack the Witch Hunters (Lv12) before they reach Wallter, if you wish. Preemptively killing the Witch Hunters will save him (they approach from the east, by the way) but it doesn’t really matter as far as this quest goes - either loot the "Key" iconKey off Wallter’s corpse or talk to him after killing the Witch Hunters and he’ll hand it over. If you kill the Witch Hunters (you can attack them after they kill Wallter, if you wish) they’ll drop another Warrant, which contains the same info as the warrants carried by Lussi’s pursuers.

(1 of 4) Wallter can be found south of Crippled Kate’s, where he’ll try to escape some Witch Hunters in vain.

Find Fritz’s Key

Fritz is holed up in a house east of Triss’s hideout, not the adjacent building, but the one after the adjacent building. Go up the stairs and investigate the body on the ground to determine that the Witch Hunters beat you to the punch. Head upstairs and keep your Witcher senses active as you ascend to spot some hand prints on a wooden beam. Ignite the torch near the hand prints and a secret door will open. Enter the hidden chamber and search the desk to find Fritz’s key and a Letter About Treasure. The obliviousness of the Witch Hunters will benefit you, as with all three keys you can loot the dresser to the south to find the treasure: a Svarog Runestone, a Dark Steel Plate, a Pig Hide, Glowing Ore and 2x Steel Ingots. Rather pedestrian reward for such secrecy. Once you open the dresser the quest will end.

(1 of 5) You’ll find Fritz in a house east of Triss’s hideout.

No Comments
No Upvotes
User profile pic

Comment submission error:

The comment must be at least 1 character in length.

Guide Information
  • Publisher
    CD Projekt
  • Platforms,
    PC, PS4, Switch, XB One
  • Genre
    RPG
  • Guide Release
    24 June 2015
  • Last Updated
    22 August 2024
    Version History
  • Guide Author
    Nathan Garvin (Haeravon)

Share this free guide:

You are Geralt of Rivia, a professional monster-hunter known as a Witcher. You’ve fully regained your memories since your miraculous revival and escape from the Wild Hunt, and have cleared your name of the false accusations of regicide. In the wake of the assassination of Foltest, king of Temeria, the north have been rent by warfare as Nilfgaard launches its third major invasion, and the northlands have been united under the insane king Radovid. Overshadowing these petty politics is the mysterious return of Ciri - Geralt’s adopted daughter, who is now being pursued by the Wild Hunt.

The guide offers the following:

  • A full walkthrough that’s more than just a listing of quests-it’s an “ideal chronological order” that will get you through the whole game and allow you to see and do everything the game has to offer.

  • Side quests, including monster contracts and treasure hunts for obtaining powerful Witcher sets.

  • Descriptions of decisions, quests, and events that influence the various endings of the game.

  • Crafting and Alchemy information.

  • General strategies on how to take down foes large and small, monstrous and humanoid, boss or mundane.

  • Information on how to complete all the Gwent quests and obtain all the Gwent cards, including detailed Gwent strategies.

  • Trophy/Achievement information.

MASSIVE UPDATE: 7th September 2016 ongoing

  • Added DLC quests “Fool’s Gold” and “Scavenger Hunt: Wolf School Gear”.
  • Organisational changes in the Velen section of the walkthrough to reflect the increased level of Griffin School Gear.
  • Organisational changes throughout the walkthrough to provide a “no skulls” path through the game.
  • Added Death March difficulty tips and commentary throughout the guide.
  • More XP reward numbers included.
  • Walkthrough now includes additional information based on patch changes.
  • Various typo and grammar fixes.
  • Added DLC pages for Blood & Wine, Heart of Stone
  • Lots more quality of life improvements

Get a Gamer Guides Premium account:

Quick sign up

Already have an account?

Quick log in

Don’t have an account?